There are 3 weapons systems coded in Xonotic
- simple animated model, muzzl flash handling on
h_
model:
-
h_tuba.dpm
,h_tuba.dpm.animinfo
- invisible model controlling the animation
tags:
shot = muzzle end (shot origin, also used for muzzle flashes)
shell = casings ejection point (must be on the right hand side of the gun)
weapon = attachment forv_tuba.md3
-
v_tuba.md3
- first and third person model -
g_tuba.md3
- pickup model
- fully animated model, muzzle flash handling on
h_
model:
-
h_tuba.dpm
,h_tuba.dpm.animinfo
- animated first person model
tags:
shot = muzzle end (shot origin, also used for muzzle flashes)
shell = casings ejection point (must be on the right hand side of the gun)
handle = corresponding to the origin ofv_tuba.md3
(used for muzzle flashes) -
v_tuba.md3
- third person model -
g_tuba.md3
- pickup model
- fully animated model, muzzle flash handling on
v_
model:
-
h_tuba.dpm
,h_tuba.dpm.animinfo
- animated first person model
tags:
shot = muzzle end (shot origin)
shell = casings ejection point (must be on the right hand side of the gun) -
v_tuba.md3
- third person model
tags:
shot = muzzle end (for muzzle flashes) -
g_tuba.md3
- pickup model