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Team Deathmatch (TDM)
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Object of the Game
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The gameplay of Team Deathmatch (TDM) is very similar to [Deathmatch (DM)](Deathmatch), but the players are divided into two teams (Red and Blue) and are pitted against each other. Here, teammates may need to communicate with one another to ensure victory.
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- Each kill you make (known in-game as a **frag**) awards your player 1 point.
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- You will lose 1 point if you **suicide** (e.g. fall off the map into space, sink into lava, or kill yourself with a weapon).
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- You will lose 1 point should you frag a teammate, otherwise known as **Friendly Fire** (*NOTE: Only if the match has FF enabled*).
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- The team that collectively scores 50 points first wins the match.
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Map Entities
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- **Weapons** - These can be picked up from various places around the map or from a downed player.
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- **Ammo** - These may be found in the form of shells, bullets, rockets, jet fuel, or power cells.
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- **Powerups** - All maps have “Health” and “Armor” powerups, which extend your lifetime. Some maps may contain
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powerups like “[Strength](Powerups#strength)” or “[Shield](Powerups#shield)” (which usually spawn every 2 minutes).
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Helpful Hints and Tips
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- Always keep moving. This can be especially true for smaller maps and/or very crowded matches. If you stay in one place for too long, you risk becoming an easy target.
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- If your map contains powerups such as the ones mentioned above, make good use of them. They can be useful tools to win a match!
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- Keep your suicides at a minimum. Your point counter *can* enter into the negatives, so always avoid self-injury.
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- Using team [binds](binds) like “Enemy seen” are useful here and can be used to alert teammates of an enemy presence.
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List of Demos and Videos
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- Demo: _(Insert Demo or Video Here)_
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- Players: _(Insert Player Names Here)_
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- Key Points: _(Insert key points in match here)_
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