Come in a variety of types. The offhand hook bind or drop weapon bind throws the grenade. Hold the throw key E to throw the nade. (NOTE: If you have a Grappling Hook weapon with you, you will have to press the G key once to throw it and then press it again when you want to throw the nade. Due to development reasons, the Grappling Hook only can be used with the E key as the main key, so it was developed to avoid errors in the game.) Press F8 to switch nade types.
Frag grenade. Explodes.
Shoots several napalm globs in a circle around the nade. Touching these will ignite players and likely kill them.
Freezes enemies in a large radius. Lethal.
Teleports the player to where the nade "explodes".
Creates a spawn point that can be respawned on three times. It's useful when you need to go back in the point where you want to start after died, instead starting in the main points.
Regenerates health in a large radius around the nade.
Slows movement within a large radius for 12 seconds. Makes the balls' gravity fall faster when they are inside the orb. In the orb, you will see that the electro balls fall quicker inside and rockets / bullets are slowing down.
It creates an orb which makes invisible to the players whose are on the side of the one who has thrown(in TDM, CTF, team gamemodes) during a time.
Spawns a monster. Four monsters can be alive at one time. Options include:
Medium speed melee attacker. Can be ridden for movement speed higher than running (but not as fast as strafe jumping).
High speed melee attacker. Drops 25 health on death.
Large, slow melee attacker. Drops 100 health on death.
Spawns all of the above and a marine at random.
More info about monsters are in this link.
Notes for developers
Nades source codes are in this directory.
If you are creating a server for yourself, to play with the nades, you need to activate the nades and it is recommended to set those variables:
g_nades 1 // activate nades in the game
set g_nades_nade_damage 150 // normal nade explosion damage
set g_nades_bonus 1 // adding number of extra nades when it's obtained after time bonus
set g_nades_bonus_client_select 1
set g_nades_bonus_type 3 // limit of number of nades when a player had
set g_nades_bonus_score_time 5 // time when someone is scoring, makes adding fast one nade extra more
set g_nades_heal_foe -5 // when someone is not ally of the healing orb will take damage during a certain time if this is inside the orb
set g_nades_napalm_ball_damage 110 // napalm explosion damage
set g_nades_napalm_ball_lifetime 4 // napalm burning time after exploded
set g_nades_napalm_burntime 3 // napalm burn time when someone is burning with those flames
set g_nades_entrap_time 15 // entrap orb time
set g_nades_nade_refire 10
set g_nades_spawn_count 1
set g_nades_veil_radius 720 // veil orb radius size
set g_nades_veil_time 6 // veil orb time
set g_nades_ice_freeze_time 2 // How long the ice field will last
set g_nades_ice_health 1 // How much health the player will have after being unfrozen
set g_nades_ice_teamcheck 0 // Don't freeze teammates
set g_nades_ice_explode 1 // Whether the ice nade should explode again once the ice field dissipated
After setting all this, it can be necessary to restart the server, use
restart command to apply the changes. Instead doing this manually, you can put those variables in a .cfg file. Save the variables inside nades.cfg empty file and save it in xonotic/data folder. In the game, when you are playing in your own server, execute in the console:
exec nades.cfg and restart if necessary.