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Remove "surfaceparm nomarks" from weapclip shader

Martin Schwan requested to merge maddin/shader-weapclip into master

textures/common/weapclip is often used to clip things like models or highly detailed brushes. When you would shoot with any weapon on such a clipped model/brush impact marks do not appear. This is because the weapclip shader contains the keyword surfaceparm nomarks thus absorbing any marks. I suggest removing this keyword so models can still be affected by impact marks while being clipped.

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