Commit d6527fb0 authored by Mirio's avatar Mirio

Change Laser to Blaster and fix few cvar names

parent 05b9e38f
......@@ -1426,9 +1426,9 @@ the Hagar
modeldisabled="models/weapons/g_hagar.md3"
</point>
<point name="weapon_laser" color="1 0 .5" box="-30 -30 0 30 30 32">
the Laser. Note that unless you use
settemp_for_type all g_start_weapon_laser 0
<point name="weapon_blaster" color="1 0 .5" box="-30 -30 0 30 30 32">
the Blaster. Note that unless you use
settemp_for_type all g_balance_blaster_weaponstart 0
in your mapinfo file, everyone will already spawn with one, making this pickup useless.
-------- KEYS --------
<real key="respawntime" name="respawntime">time till it respawns (default: 15)</real>
......@@ -1473,7 +1473,7 @@ modeldisabled=&quot;models/weapons/g_rl.md3&quot;
<point name="weapon_shotgun" color="1 0 .5" box="-30 -30 0 30 30 32">
the Shotgun. Note that unless you use
settemp_for_type all g_start_weapon_shotgun 0
settemp_for_type all g_balance_shotgun_weaponstart 0
in your mapinfo file, everyone will already spawn with one, making this pickup useless.
-------- KEYS --------
<real key="ammo_shells" name="ammo_shells">initial shells of the weapon (if unset, g_pickup_shells is used)</real>
......@@ -1736,7 +1736,7 @@ For the number fields, not specifying a value means not changing it. To clear ar
You may want to target this by a race checkpoint, a teleporter, or a trigger_multiple with ALLENTS set (so it removes weapons thrown through the field to avoid getting a weapon through it).
-------- KEYS --------
<targetname key="targetname" name="targetname">used to trigger this</targetname>
<string key="netname" name="netname">space separated list of items (either weapon short names (like in g_start_weapon_* cvars), or item short names &quot;unlimited_ammo&quot;, &quot;unlimited_weapon_ammo&quot;, &quot;unlimited_superweapons&quot;, &quot;invincible&quot;, &quot;strength&quot;, &quot;jetpack&quot; and &quot;fuel_regen&quot;)</string>
<string key="netname" name="netname">space separated list of items (either weapon short names or item short names &quot;unlimited_ammo&quot;, &quot;unlimited_weapon_ammo&quot;, &quot;unlimited_superweapons&quot;, &quot;invincible&quot;, &quot;strength&quot;, &quot;jetpack&quot; and &quot;fuel_regen&quot;)</string>
<string key="message" name="message">message to print</string>
<real key="ammo_shells" name="ammo_shells">amount of shells</real>
<real key="ammo_nails" name="ammo_nails">amount of bullets</real>
......
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