Wrong sun elevation in skies_polluted_earth.shader
As seen in the screenshot below, the sun elevation set in scripts/skies_polluted_earth.shader
(30°) is too high, the shadows are too short compared to the position of the sun, which is behind these panels:
Changing the sun elevation value would involve rebuilding maps that use this skybox: Boil, Geoplanetary, Implosion, SilentSiege & Space-Elevator. A low-angled sunlight would probably change how these maps look, especially the space maps, maybe not for the best?
Edited by Spike29