Skip to content

cl_forceplayercolors 2

terencehill requested to merge terencehill/cl_forceplayercolors_2 into master

Applying your own player model colors to the enemies in a DM game is fine but doing it in team games too is confusing, as they don't match gameplay items (flags, keys, etc...), HUD and message colors at all. With this patch this feature can be enabled in team games too by setting cl_forceplayercolors to 2 while in the menu it can be enabled only in DM games (cl_forceplayercolors 1).

Merge request reports