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WIP: Polytrails

TimePath requested to merge TimePath/polytrails into master

Todo:

  • customise trails per projectile
  • alternate noise functions (none, chaotic, helix, zigzag, waves, ...)

Maybe:

  • do something about curving to connect the rectangles (not really noticeable when moving)
  • do something about crossing over warpzones. Current train of thought: detach and restart when crossing over
Edited by Mario

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