Pitch-shift hit sound to hint at damage magnitude
MrBougo created issue #1128 (closed) on 2012-03-16T07:36:07Z:
Inspired by a hidden setting in QL. Pitch-shifting the hit sound according to damage gives the player an indication of how much damage they have dealt.
A possible issue with this is how to deal with crylink projectiles or grappling hook gravity bombs, which do multiple smaller-damage hits.
As suggested by viddaric on the forum: http://forums.xonotic.org/showthread.php?tid=15&pid=36436#pid36436