Suggestion: Full Loop (or N loops) setting for randomwarpzone sets
mikeeusa3 created issue #942 (closed) on 2011-12-29T15:02:37Z:
“”“”LH: its so if you have it set and have a set of random warpzones (targetname warp1, say) you can make sure they only create 1 loop (or perhaps more if it’s coded that way) so there are no orphan areas, think of taking things out of an array and then connecting the last to the first at the end.“”“”
Ofcourse for this to work you have to somehow say that a subset of the warpzones of the same targetname set, (say which are in the same area, all are in the same room say), are part of their own subset/area, thus you’d need to set the same keyvalue for those warpzones.
The goal would be that no warpzone area, of the same targetname set (random warpzones), connects ONLY to it’s own areaset (keyvalue bla), that one of those warpzones within the same areaset connect atleast to one other areaset within the same targetname set.
Thus no orphans if fullloop 1 is set.
Now, perhaps if one wishes to go further one could allow fullloop N to be set for a targetname set of random warpzones and then it would allow 2 “loops” or interconencted to eachother only groups… but that’s more complicated and not something I need…
I need full loop1 so as to complete my spacestation map, so that the hold area can be a full loop of random warpzoneareas around the station, so each time you start the map it’s configured differently there, but always you go through all 12 sections of the torus.
Could someone implement this, the code would be wherever the random warpzones are connected, if fullloop1 is set on said warpzones.