Different death effects for different guns
C.Brutail created issue #68 (closed) on 2010-04-06T13:54:55Z:
I think it would certainly add some more visual entertainment, if players would be gibbed in different ways, regarding to what kind of weapons they were killed by. Eg. machineguns and such should just give a lot blood and gore flying away, and only gibbing after a lot damage is dished out, while explosions should gib players into small fleshy parts, almost instantly, energy weapons would “melt” the model away or gib, but gibs are energised and glowy etc.