Nexball - Ball gets stuck when it touches an accelerator field
forseti created issue #801 on 2011-10-31T03:17:59Z:
If you set a trigger_impulse entity as an accelerator field with any strenght the ball (football ) will get stuck at touching it. This is more visible when the accelerator is in the air since the ball will get stuck and will remain floating there.
This doesn’t happen when the trigger_impulse entity is working as a ‘wind field’. I didn’t test it with the entity working neither as a ‘dampener field’ nor ‘gravity field’