Precache GLSL shader glsl/default.glsl
Spaceman created issue #552 (closed) on 2011-07-26T21:42:51Z:
Somehow precache GLSL shaders, each compile cause a small and annoying lag.
Log from the first few seconds playing Afterslime, Key Hunt with 5 bots.
GLSL shader glsl/default.glsl depth/shadow compiled (0 textures).
GLSL shader glsl/default.glsl lightdirectionmap_modelspace diffuse specular compiled (5 textures).
GLSL shader glsl/default.glsl lightdirectionmap_modelspace diffuse compiled (4 textures).
GLSL shader glsl/default.glsl generic viewtint colormapping compiled (0 textures).
GLSL shader glsl/default.glsl postprocess postprocessing compiled (1 textures).
GLSL shader glsl/default.glsl generic diffuse viewtint colormapping compiled (1 textures).
GLSL shader glsl/default.glsl generic viewtint colormapping compiled (0 textures).
GLSL shader glsl/default.glsl flatcolor compiled (2 textures).
GLSL shader glsl/default.glsl depth/shadow compiled (0 textures).
GLSL shader glsl/default.glsl lightdirectionmap_modelspace diffuse specular compiled (5 textures).
GLSL shader glsl/default.glsl lightdirectionmap_modelspace diffuse compiled (4 textures).
GLSL shader glsl/default.glsl lightdirectionmap_modelspace diffuse glow specular compiled (6 textures).
GLSL shader glsl/default.glsl vertexcolor glow compiled (3 textures).
GLSL shader glsl/default.glsl lightdirectionmap_modelspace diffuse specular alphakill compiled (5 textures).
GLSL shader glsl/default.glsl vertexcolor compiled (2 textures).
GLSL shader glsl/default.glsl lightdirection diffuse compiled (2 textures).
GLSL shader glsl/default.glsl lightdirection diffuse glow compiled (3 textures).
GLSL shader glsl/default.glsl lightdirection diffuse glow specular compiled (4 textures).
GLSL shader glsl/default.glsl lightdirection diffuse glow specular reflectcube compiled (6 textures).
[New Thread 0xb7d7ab70 (LWP 6154)]
[New Thread 0xb7d69b70 (LWP 6155)]
GLSL shader glsl/default.glsl flatcolor glow compiled (3 textures).
GLSL shader glsl/default.glsl postprocess postprocessing compiled (1 textures).
GLSL shader glsl/default.glsl generic diffuse viewtint colormapping compiled (1 textures).
GLSL shader glsl/default.glsl lightdirection diffuse colormapping glow compiled (5 textures).
GLSL shader glsl/default.glsl lightdirection diffuse colormapping glow specular reflectcube compiled (8 textures).
File models/player/erebus.iqm.animinfo not found, assuming legacy .zym model animation timings
VM_FrameBlendFromFrameGroupBlend: no such frame 1 in model models/weapons/h_shotgun.iqm1 in model models/weapons/h_shotgun.iqm
VM_FrameBlendFromFrameGroupBlend: no such frame
Space_Man is playing now
GLSL shader glsl/default.glsl lightdirection diffuse colormapping glow specular compiled (6 textures).
GLSL shader glsl/default.glsl flatcolor colormapping glow compiled (5 textures).
GLSL shader glsl/default.glsl lightdirection diffuse specular compiled (3 textures).
GLSL shader glsl/default.glsl flatcolor reflectcube compiled (4 textures).
]bot_number 5
Client botclient connected
choosing a role…
relink: 1 bots seen.
File models/player/ignismasked.iqm.animinfo not found, assuming legacy .zym model animation timings
Client botclient connected
choosing a role…
relink: 2 bots seen.
File models/player/erebus.iqm.animinfo not found, assuming legacy .zym model animation timings
Client botclient connected
choosing a role…
relink: 3 bots seen.
File models/player/nyx.iqm.animinfo not found, assuming legacy .zym model animation timings
Client botclient connected
choosing a role…
relink: 4 bots seen.
File models/player/gak.iqm.animinfo not found, assuming legacy .zym model animation timings
Client botclient connected
choosing a role…
relink: 5 bots seen.
File models/player/ignishalfmasked.iqm.animinfo not found, assuming legacy .zym model animation timings
loaded 64 waypoints and 0 wayboxes from maps/afterslime.waypoints
loaded 748 waypoint links from maps/afterslime.waypoints.cache
VM_FrameBlendFromFrameGroupBlend: no such frame 1 in model models/weapons/h_shotgun.iqm1 in model models/weapons/h_shotgun.iqm
VM_FrameBlendFromFrameGroupBlend: no such frame
VM_FrameBlendFromFrameGroupBlend: no such frame 1 in model models/weapons/h_shotgun.iqm1 in model models/weapons/h_shotgun.iqm
VM_FrameBlendFromFrameGroupBlend: no such frame
VM_FrameBlendFromFrameGroupBlend: no such frame 1 in model models/weapons/h_shotgun.iqm1 in model models/weapons/h_shotgun.iqm
VM_FrameBlendFromFrameGroupBlend: no such frame
[BOT]Lion connected
[BOT]Thunderstorm connected
[BOT]Necrotic connected
[BOT]Gator connected
[BOT]Scorcher connected
unconnected changed name to [BOT]Lion
unconnected changed name to [BOT]Thunderstorm
unconnected changed name to [BOT]Necrotic
unconnected changed name to [BOT]Gator
unconnected changed name to [BOT]Scorcher
waypoint links load from maps/afterslime.waypoints.hardwired failed
You got the Nex
[BOT]Necrotic drew first blood
[BOT]Necrotic slapped [BOT]Gator around a bit with a large shotgun
File models/player/gak.iqm.animinfo not found, assuming legacy .zym model animation timings
GLSL shader glsl/default.glsl lightsource diffuse specular compiled (4 textures).
GLSL shader glsl/default.glsl lightsource diffuse compiled (3 textures).
GLSL shader glsl/default.glsl lightsource diffuse specular alphakill compiled (4 textures).
GLSL shader glsl/default.glsl lightsource diffuse colormapping specular reflectcube compiled (8 textures).
changing role to carrier
Draw_CachePic: failed to load gfx/hud/luminos/kh_redarrow
Draw_CachePic: failed to load gfx/hud/luminos/kh_red
Draw_CachePic: failed to load gfx/hud/luminos/kh_bluearrow
Draw_CachePic: failed to load gfx/hud/luminos/kh_blue
Draw_CachePic: failed to load gfx/hud/luminos/kh_yellowarrow
Draw_CachePic: failed to load gfx/hud/luminos/kh_yellow
changing role to carrier
changing role to carrier
[BOT]Necrotic died and lost the blue key
[BOT]Necrotic exploded
File models/player/nyx.iqm.animinfo not found, assuming legacy .zym model animation timings
changing role to freelancer
[BOT]Thunderstorm was gunned by [BOT]Lion
[BOT]Lion picked up the blue key
File models/player/erebus.iqm.animinfo not found, assuming legacy .zym model animation timings
GLSL shader glsl/default.glsl lightdirection diffuse colormapping specular compiled (5 textures).
GLSL shader glsl/default.glsl lightdirection diffuse colormapping alphakill compiled (4 textures).