NEXWHOOSH (close miss with vortex) sound doesn't handle warpzones properly
The code assumes the beam is continuous from it's start, always going in the same direction but WZs efectively split it into segments, each with its own start and direction. The result is when shooting through WZs, the sound can be heard behind the WZ instead of next to the second beam segment after passing through the WZ. Tested on stormkeep (area behind WZ is accessible).