Bad culling when using 3rd person view
Players can be seen using 3rd person view even though i'd have no way to see them normally without being noticed. Not sure if it's an issue with the maps or code - this is on stormkeep but i've seen similar behavior behind the box near 50a on erbium.
Something similar - this time i can see where enemies are because i can see effects pretty much anywhere through caulk. One partial fix would be to make the camera respect clips. Culling the effects themselves might be a bit harder since they consist of many particles.