Feature request: Add a console command for users to extract the .ent file of a map without hosting it themselves
This would massively streamline the compatibility bug reporting process: When I, as a player, come across a map that doesn't work properly for one reason or another, it's because I'm playing on somebody else's server. I don't want to host the map myself, because that requires moving it from /dlcache/ to /data/ and it interrupts my gameplay, and I don't have the q3map2 command memorized nor do I know how to use q3map2 or where to get it. What I would like to have is a console command like "saveentfile [mapname]" which will extract the .ent file from any map in my /dlcache/ and put it in the appopriate place.