Overkill blaster and vanilla crylink secondary not shooting where i am looking
I look down, shoot to boost myself and look up but the bolt is seen flying forward.
Nothing suspicious in the netgraph. Reproducible locally once in maybe 20-50 blaster jumps.
Doesn't happen with vanilla blaster, does happen in vanilla ruleset using oknex (and reportedly other weaps though i only managed to repro with oknex).
Steps to repro:
exec ruleset-xonotic.cfg; sv_cheats 1; map implosion, spawn, then
give oknex and keep jumping around using to speed yourself up by shooting the floor.
This is from my server, a month old git, happens at around 19:52 (counting down): 2018-10-28_17-37_implosion.dem
This is from a local match (just
map implosion), recent git, happens at the end (it's a very short demo):
UPDATE: confirmed dodging does not need to be enabled.
UPDATE: vanilla crylink appears affected too: https://www.dropbox.com/s/6ahjfb1x5wi9sew/2018-11-04_17-41_implosion.dem?dl=0 - around 15:25
UPDATE: after some testing, i managed to repro with b637056b but not the commit before that
UPDATE: perfectly reproducible when crouching and aiming straight down (both crylink and OK nex secondary), just make sure the floor doesn't have any clips on it like dance (seems the distance to the floor must be very short, clips increase it) - thanks to Donald on IRC