Damage text doesn't show full shotgun damage on mid range if accumulate range set to 0
- Set damage text accumulate range to 0
- Shoot from shotgun in the mid range (where more than 1 bullet should hit)
Result: Damage text shows 4 gamage
Expected result: Damage text shows 4*(number of hits from shotgun)
Here is the video: https://youtu.be/nWMD_qTXMWc
Sometimes on a close distance it shows a proper damage, but usually it is just 4 damage.
I remember the same issue in QL when damage numbers were presented. QL doesn't show accumulate damage at all which is the same as when accumulate range = 0. It makes sense as all the hits from each pellet in the one shot happen at the exact moment.