all player get packetloss/lag for a few seconds sometimes
Hi, sometimes when players die or flags are capped/fall of the map, the server lags out horribly for a few seconds/everyone gets bad packetloss.
I have been able to capture this stacktrace which sometimes shows in relation to the lag.
]developer 1 --- CUT HERE --- [::CSQC::SEVERE] SetTeam(./client/main.qc:229) assertion failed: `Team` VM_remove: tried to remove the null entity or a reserved entity! s211880: calnum:229: STORE_S GLOBAL19527, GLOBAL10 s211881: calnum:229: STORE_S GLOBAL19485, GLOBAL16 s211882: calnum:229: CALL5 strcat1n (=strcat1n()) s211883: calnum:229: STORE_S GLOBAL1, GLOBAL7 s211884: calnum:229: STORE_S GLOBAL19643, GLOBAL4 s211885: calnum:229: CALL2 print (=print()) s211886: calnum:229: STORE_ENT world (=entity 0), GLOBAL4 s211887: calnum:229: CALL1 builtin_remove (=builtin_remove()) calnum:229 : SetTeam : statement 149 :163 : Scoreboard_UpdatePlayerTeams : statement 7 _z:78 : HUD_Score_Rankings : statement 362 ./client/hud/panel/score.qc:207 : HUD_Score : statement 302 :450 : HUD_Panel_Draw : statement 39 :676 : HUD_Main : statement 193 lnum:1469 : HUD_Draw : statement 15 ./client/view.qc:2335 : _CSQC_UpdateView : statement 823 :261 : CSQC_UpdateView : statement 5 --- CUT UNTIL HERE ---