First person model bobbing/third-person walking animations should be smarter about slopes and stairs
Currently, the walking animations, as well as the first person model bobbing animation, will instantly stop once the player is in air.
Warsow uses a system where the bobbing animation will continue even if the player is "slightly" in the air, ie. a few units above ground. This, when added to Xonotic, would solve many issues:
- Players having weird animations when going down slopes or stairs
- Model bobbing looking strange when going down slopes or stairs
- Bunny hopping hopefully will look better from a first-person perspective (like in Warsow)
In Xonotic 0.6, walking animations continued when the player was going down stairs or slopes, but this "bug" was reintroduced in 0.7 with client-side animation decision (which does not treat this particular issue, unlike the old server-side code).