Xonotic 0.8.0 is shown as 'modified server' in server browser
Xonotic 0.8.0 uses modified 'impure' cvars by default.
$ version
Version: Xonotic build 15:34:09 Jan 10 2015 - release
$ cmdline
"cmdline" is "./xonotic-linux64-dedicated -nohome " ["./xonotic-linux64-dedicated -nohome "]
$ cmd cvar_changes
// this server runs at modified server settings:
locksession "1" // "0"
mod_obj_orientation "0" // "1"
mod_q1bsp_polygoncollisions "1" // "0"
mod_q3shader_default_polygonoffset "-14" // "-2"
prvm_backtraceforwarnings "1" // "0"
prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team" // ""
slowmo "1" // "1.0"
sv_accelerate "15" // "10"
sv_airaccel_qw "-0.8" // "1"
sv_airaccel_qw_stretchfactor "2" // "0"
sv_airaccel_sideways_friction "0" // ""
sv_airaccelerate "2" // "-1"
sv_aircontrol "100" // "0"
sv_airspeedlimit_nonqw "900" // "0"
sv_airstopaccelerate "3" // "0"
sv_airstrafeaccel_qw "-0.95" // "0"
sv_airstrafeaccelerate "18" // "0"
sv_clmovement_inputtimeout "0.066" // "0.2"
sv_cullentities_trace "1" // "0"
sv_friction "6" // "4"
sv_gameplayfix_consistentplayerprethink "1" // "0"
sv_gameplayfix_delayprojectiles "0" // "1"
sv_gameplayfix_droptofloorstartsolid "0" // "1"
sv_gameplayfix_gravityunaffectedbyticrate "1" // "0"
sv_gameplayfix_nogravityonground "1" // "0"
sv_gameplayfix_q2airaccelerate "1" // "0"
sv_gameplayfix_stepmultipletimes "1" // "0"
sv_jumpspeedcap_max_disable_on_ramps "1" // "0"
sv_jumpvelocity "260" // "270"
sv_mapformat_is_quake3 "1" // "0"
sv_maxairspeed "360" // "30"
sv_maxairstrafespeed "100" // "0"
sv_maxspeed "360" // "320"
sv_status_privacy "1" // "0"
sv_status_show_qcstatus "1" // "0"
sv_stepheight "31" // "18"
sv_warsowbunny_accel "0.1593" // "0.1585"
sys_ticrate "0.0333333" // "0.01388889"
utf8_enable "1" // "0"
$ sv_cmd cvar_purechanges
// this server runs at modified gameplay settings:
locksession "1" // "0"
mod_obj_orientation "0" // "1"
mod_q1bsp_polygoncollisions "1" // "0"
mod_q3shader_default_polygonoffset "-14" // "-2"
slowmo "1" // "1.0"
sv_accelerate "15" // "10"
sv_airaccel_qw "-0.8" // "1"
sv_airaccel_qw_stretchfactor "2" // "0"
sv_airaccel_sideways_friction "0" // ""
sv_airaccelerate "2" // "-1"
sv_aircontrol "100" // "0"
sv_airspeedlimit_nonqw "900" // "0"
sv_airstopaccelerate "3" // "0"
sv_airstrafeaccel_qw "-0.95" // "0"
sv_airstrafeaccelerate "18" // "0"
sv_clmovement_inputtimeout "0.066" // "0.2"
sv_friction "6" // "4"
sv_gameplayfix_consistentplayerprethink "1" // "0"
sv_gameplayfix_delayprojectiles "0" // "1"
sv_gameplayfix_droptofloorstartsolid "0" // "1"
sv_gameplayfix_gravityunaffectedbyticrate "1" // "0"
sv_gameplayfix_nogravityonground "1" // "0"
sv_gameplayfix_q2airaccelerate "1" // "0"
sv_gameplayfix_stepmultipletimes "1" // "0"
sv_jumpspeedcap_max_disable_on_ramps "1" // "0"
sv_jumpvelocity "260" // "270"
sv_mapformat_is_quake3 "1" // "0"
sv_maxairspeed "360" // "30"
sv_maxairstrafespeed "100" // "0"
sv_maxspeed "360" // "320"
sv_status_show_qcstatus "1" // "0"
sv_stepheight "31" // "18"
sv_warsowbunny_accel "0.1593" // "0.1585"
sys_ticrate "0.0333333" // "0.01388889"
utf8_enable "1" // "0