1. 26 Nov, 2014 1 commit
  2. 14 Nov, 2014 1 commit
  3. 06 Nov, 2014 1 commit
  4. 26 Dec, 2013 1 commit
  5. 12 Oct, 2013 1 commit
  6. 29 Aug, 2013 1 commit
  7. 26 Apr, 2013 1 commit
  8. 07 Apr, 2013 1 commit
  9. 05 Apr, 2013 3 commits
  10. 03 Apr, 2013 1 commit
  11. 27 Feb, 2013 1 commit
  12. 23 Feb, 2013 1 commit
  13. 11 Feb, 2013 1 commit
  14. 22 Jan, 2013 1 commit
  15. 10 Sep, 2012 2 commits
  16. 10 Jul, 2012 1 commit
  17. 13 May, 2012 2 commits
  18. 05 Apr, 2012 11 commits
  19. 03 Dec, 2011 1 commit
  20. 26 Sep, 2011 2 commits
    • Rudolf Polzer's avatar
      Revert "In order for dds to save a texture file, its resolution must be a... · a084941b
      Rudolf Polzer authored
      Revert "In order for dds to save a texture file, its resolution must be a multiple of four (due to recent engine change which uses hard coded relative texture size instead of ddssize argument) -- This may just be a workaround, but either way it's totally harmless (just resized 1x1 texture files to 4x4 texture files). A real solution would later be a new model which has a real texture." WRONG. This is an engine bug and by doing this workaround, we lose the chance to solve it. Reverting.
      
      This reverts commit c5d71141.
      a084941b
    • Samual's avatar
      In order for dds to save a texture file, its resolution must be a multiple of... · c5d71141
      Samual authored
      In order for dds to save a texture file, its resolution must be a multiple of four (due to recent engine change which uses hard coded relative texture size instead of ddssize argument) -- This may just be a workaround, but either way it's totally harmless (just resized 1x1 texture files to 4x4 texture files). A real solution would later be a new model which has a real texture.
      c5d71141
  21. 07 Sep, 2011 1 commit
  22. 16 May, 2011 1 commit
  23. 11 May, 2011 1 commit
  24. 10 May, 2011 2 commits