Commit ff34d526 authored by Mario's avatar Mario

Set decal time to 1 and use fadetime in configs

parent 4f14e187
......@@ -544,7 +544,7 @@ r_mipsprites 1
r_mipskins 1
r_shadow_realtime_world_lightmaps 1
cl_decals_fadetime 5
cl_decals_time 2
cl_decals_time 1
seta cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only"
seta cl_nogibs 0 "reduce number of violence effects, or remove them totally"
seta cl_particlegibs 0 "simpler gibs"
......
cl_decals 1
cl_decals_models 0
cl_decals_time 2
cl_decals_fadetime 2
cl_particles_quality 0.4
cl_damageeffect 0
cl_spawn_point_particles 0
......
cl_decals 1
cl_decals_models 0
cl_decals_time 2
cl_decals_fadetime 2
cl_particles_quality 1
cl_damageeffect 0
cl_spawn_point_particles 0
......
cl_decals 1
cl_decals_models 0
cl_decals_time 2
cl_decals_fadetime 2
cl_particles_quality 1
cl_damageeffect 1
cl_spawn_point_particles 1
......
cl_decals 0
cl_decals_models 0
cl_decals_time 2
cl_decals_fadetime 2
cl_particles_quality 0.4
cl_damageeffect 0
cl_spawn_point_particles 0
......
cl_decals 1
cl_decals_models 1
cl_decals_time 10
cl_decals_fadetime 10
cl_particles_quality 1
cl_damageeffect 2
cl_spawn_point_particles 1
......
cl_decals 1
cl_decals_models 0
cl_decals_time 10
cl_decals_fadetime 10
cl_particles_quality 1
cl_damageeffect 1
cl_spawn_point_particles 1
......
......@@ -193,7 +193,7 @@ void XonoticEffectsSettingsTab_fill(entity me)
me.TDempty(me, 0.2);
me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Time:")));
setDependent(e, "cl_decals", 1, 1);
me.TD(me, 1, 2, e = makeXonoticSlider(1, 20, 1, "cl_decals_time"));
me.TD(me, 1, 2, e = makeXonoticSlider(1, 20, 1, "cl_decals_fadetime"));
setDependent(e, "cl_decals", 1, 1);
me.gotoRC(me, me.rows - 1, 0);
......
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