Commit ed00b093 authored by Rudolf Polzer's avatar Rudolf Polzer

FIX DAMN WHITESPACE ERRORS IN CFGS

parent a6429c18
......@@ -81,7 +81,7 @@ seta hud_contents_fadeintime 0.02 "factor of time it takes for the alpha level t
seta hud_contents_fadeouttime 0.1 "factor of time it takes for the alpha level to reach normal value when leaving the liquid"
seta hud_contents_lava_alpha 0.7 "alpha of the lava"
seta hud_contents_lava_color "0.8 0.1 0" "color blend when inside lava"
seta hud_contents_slime_alpha 0.7 "alpha of the slime"
seta hud_contents_slime_alpha 0.7 "alpha of the slime"
seta hud_contents_slime_color "0 0.4 0.1" "color blend when inside slime"
seta hud_contents_water_alpha 0.5 "alpha of the water"
seta hud_contents_water_color "0.4 0.3 0.3" "color blend when inside water"
......
......@@ -167,7 +167,7 @@ seta hud_panel_score_bg_color_team "" "override panel color with team color in t
seta hud_panel_score_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
seta hud_panel_score_bg_border "" "if set to something else than \"\" = override default size of border around the background"
seta hud_panel_score_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
seta hud_panel_score_rankings "" "show rankings: 1 always show my own score; 2 pure rankings"
seta hud_panel_score_rankings "" "show rankings: 1 always show my own score; 2 pure rankings"
seta hud_panel_racetimer "" "enable/disable this panel"
seta hud_panel_racetimer_pos "" "position of this base of the panel"
......
......@@ -158,7 +158,7 @@ set g_projectiles_damage 2
// possible values:
// -2: absolutely no damage to projectiles (no exceptions)
// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
// 0: only damage from contents (lava/slime) or exceptions
// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
set g_projectiles_keep_owner 0
......@@ -303,7 +303,7 @@ set g_balance_uzi_burst_animtime 0.75
set g_balance_uzi_burst_refire 0.05 // refire between burst bullets
set g_balance_uzi_burst_refire2 0.75 // refire after burst
set g_balance_uzi_burst_spread 0.04
set g_balance_uzi_burst_damage 18
set g_balance_uzi_burst_damage 18
set g_balance_uzi_burst_force 50
set g_balance_uzi_burst_ammo 3
......@@ -468,8 +468,8 @@ set g_balance_crylink_secondary_ammo 2
set g_balance_crylink_secondary_bouncedamagefactor 0.5
set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinspread 0
set g_balance_crylink_secondary_joinexplode 0
set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_joinexplode 0
set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_joinexplode_edgedamage 0
set g_balance_crylink_secondary_joinexplode_radius 0
set g_balance_crylink_secondary_joinexplode_force 0
......
......@@ -158,7 +158,7 @@ set g_projectiles_damage 2
// possible values:
// -2: absolutely no damage to projectiles (no exceptions)
// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
// 0: only damage from contents (lava/slime) or exceptions
// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
set g_projectiles_keep_owner 0
......@@ -468,8 +468,8 @@ set g_balance_crylink_secondary_ammo 3 // LOG: 2 -> 3
set g_balance_crylink_secondary_bouncedamagefactor 0.4 // LOG: 0.2 -> 0.4
set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinspread 0.2
set g_balance_crylink_secondary_joinexplode 0
set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_joinexplode 0
set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_joinexplode_edgedamage 0
set g_balance_crylink_secondary_joinexplode_radius 0
set g_balance_crylink_secondary_joinexplode_force 0
......
......@@ -158,7 +158,7 @@ set g_projectiles_damage 2
// possible values:
// -2: absolutely no damage to projectiles (no exceptions)
// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
// 0: only damage from contents (lava/slime) or exceptions
// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
set g_projectiles_keep_owner 0
......@@ -303,7 +303,7 @@ set g_balance_uzi_burst_animtime 0.3
set g_balance_uzi_burst_refire 0.06 // refire between burst bullets
set g_balance_uzi_burst_refire2 0.45 // refire after burst
set g_balance_uzi_burst_spread 0.03
set g_balance_uzi_burst_damage 25
set g_balance_uzi_burst_damage 25
set g_balance_uzi_burst_force 20
set g_balance_uzi_burst_ammo 3
......@@ -425,7 +425,7 @@ set g_balance_electro_switchdelay_raise 0
set g_balance_electro_reload_ammo 0 //default: 20
set g_balance_electro_reload_time 2
// }}}
// {{{ crylink
// {{{ crylink
set g_balance_crylink_primary_damage 12
set g_balance_crylink_primary_edgedamage 6
set g_balance_crylink_primary_force -50
......@@ -449,7 +449,7 @@ set g_balance_crylink_primary_linkexplode 1
set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_primary_middle_fadetime 5
set g_balance_crylink_primary_other_lifetime 5
set g_balance_crylink_primary_other_lifetime 5
set g_balance_crylink_primary_other_fadetime 5
set g_balance_crylink_secondary 1
......@@ -468,8 +468,8 @@ set g_balance_crylink_secondary_ammo 2
set g_balance_crylink_secondary_bouncedamagefactor 0.5
set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinspread 0
set g_balance_crylink_secondary_joinexplode 0
set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_joinexplode 0
set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_joinexplode_edgedamage 0
set g_balance_crylink_secondary_joinexplode_radius 0
set g_balance_crylink_secondary_joinexplode_force 0
......@@ -477,7 +477,7 @@ set g_balance_crylink_secondary_linkexplode 1
set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_secondary_middle_fadetime 5
set g_balance_crylink_secondary_line_lifetime 5
set g_balance_crylink_secondary_line_lifetime 5
set g_balance_crylink_secondary_line_fadetime 5
set g_balance_crylink_switchdelay_drop 0
......@@ -667,7 +667,7 @@ set g_balance_tuba_pitchstep 6
set g_balance_tuba_switchdelay_drop 0
set g_balance_tuba_switchdelay_raise 0
// }}}
// {{{ fireball // this is a superweapon -- lets make it behave as one.
// {{{ fireball // this is a superweapon -- lets make it behave as one.
set g_balance_fireball_primary_animtime 0.2
set g_balance_fireball_primary_bfgdamage 100
set g_balance_fireball_primary_bfgforce 0
......
......@@ -158,7 +158,7 @@ set g_projectiles_damage 1
// possible values:
// -2: absolutely no damage to projectiles (no exceptions)
// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
// 0: only damage from contents (lava/slime) or exceptions
// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
set g_projectiles_keep_owner 0
......@@ -303,7 +303,7 @@ set g_balance_uzi_burst_animtime 0.3
set g_balance_uzi_burst_refire 0.06 // refire between burst bullets
set g_balance_uzi_burst_refire2 0.45 // refire after burst
set g_balance_uzi_burst_spread 0.02
set g_balance_uzi_burst_damage 25
set g_balance_uzi_burst_damage 25
set g_balance_uzi_burst_force 20
set g_balance_uzi_burst_ammo 3
......@@ -425,7 +425,7 @@ set g_balance_electro_switchdelay_raise 0.2
set g_balance_electro_reload_ammo 0 //default: 20
set g_balance_electro_reload_time 2
// }}}
// {{{ crylink
// {{{ crylink
set g_balance_crylink_primary_damage 12
set g_balance_crylink_primary_edgedamage 6
set g_balance_crylink_primary_force -50
......@@ -449,7 +449,7 @@ set g_balance_crylink_primary_linkexplode 1
set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_primary_middle_fadetime 5
set g_balance_crylink_primary_other_lifetime 5
set g_balance_crylink_primary_other_lifetime 5
set g_balance_crylink_primary_other_fadetime 5
set g_balance_crylink_secondary 1
......@@ -468,8 +468,8 @@ set g_balance_crylink_secondary_ammo 2
set g_balance_crylink_secondary_bouncedamagefactor 0.5
set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinspread 0
set g_balance_crylink_secondary_joinexplode 0
set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_joinexplode 0
set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_joinexplode_edgedamage 0
set g_balance_crylink_secondary_joinexplode_radius 0
set g_balance_crylink_secondary_joinexplode_force 0
......@@ -477,7 +477,7 @@ set g_balance_crylink_secondary_linkexplode 1
set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_secondary_middle_fadetime 5
set g_balance_crylink_secondary_line_lifetime 5
set g_balance_crylink_secondary_line_lifetime 5
set g_balance_crylink_secondary_line_fadetime 5
set g_balance_crylink_switchdelay_drop 0.2
......@@ -667,7 +667,7 @@ set g_balance_tuba_pitchstep 6
set g_balance_tuba_switchdelay_drop 0.2
set g_balance_tuba_switchdelay_raise 0.2
// }}}
// {{{ fireball // this is a superweapon -- lets make it behave as one.
// {{{ fireball // this is a superweapon -- lets make it behave as one.
set g_balance_fireball_primary_animtime 0.2
set g_balance_fireball_primary_bfgdamage 100
set g_balance_fireball_primary_bfgforce 0
......
......@@ -158,7 +158,7 @@ set g_projectiles_damage 2
// possible values:
// -2: absolutely no damage to projectiles (no exceptions)
// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
// 0: only damage from contents (lava/slime) or exceptions
// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
set g_projectiles_keep_owner 0
......@@ -303,7 +303,7 @@ set g_balance_uzi_burst_animtime 0.3
set g_balance_uzi_burst_refire 0.06 // refire between burst bullets
set g_balance_uzi_burst_refire2 0.45 // refire after burst
set g_balance_uzi_burst_spread 0.02
set g_balance_uzi_burst_damage 25
set g_balance_uzi_burst_damage 25
set g_balance_uzi_burst_force 20
set g_balance_uzi_burst_ammo 3
......@@ -425,7 +425,7 @@ set g_balance_electro_switchdelay_raise 0.2
set g_balance_electro_reload_ammo 0 //default: 20
set g_balance_electro_reload_time 2
// }}}
// {{{ crylink
// {{{ crylink
set g_balance_crylink_primary_damage 12
set g_balance_crylink_primary_edgedamage 6
set g_balance_crylink_primary_force -50
......@@ -449,7 +449,7 @@ set g_balance_crylink_primary_linkexplode 1
set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_primary_middle_fadetime 5
set g_balance_crylink_primary_other_lifetime 5
set g_balance_crylink_primary_other_lifetime 5
set g_balance_crylink_primary_other_fadetime 5
set g_balance_crylink_secondary 1
......@@ -468,8 +468,8 @@ set g_balance_crylink_secondary_ammo 2
set g_balance_crylink_secondary_bouncedamagefactor 0.5
set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinspread 0
set g_balance_crylink_secondary_joinexplode 0
set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_joinexplode 0
set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_joinexplode_edgedamage 0
set g_balance_crylink_secondary_joinexplode_radius 0
set g_balance_crylink_secondary_joinexplode_force 0
......@@ -477,7 +477,7 @@ set g_balance_crylink_secondary_linkexplode 1
set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_secondary_middle_fadetime 5
set g_balance_crylink_secondary_line_lifetime 5
set g_balance_crylink_secondary_line_lifetime 5
set g_balance_crylink_secondary_line_fadetime 5
set g_balance_crylink_switchdelay_drop 0.2
......@@ -667,7 +667,7 @@ set g_balance_tuba_pitchstep 6
set g_balance_tuba_switchdelay_drop 0.2
set g_balance_tuba_switchdelay_raise 0.2
// }}}
// {{{ fireball // this is a superweapon -- lets make it behave as one.
// {{{ fireball // this is a superweapon -- lets make it behave as one.
set g_balance_fireball_primary_animtime 0.2
set g_balance_fireball_primary_bfgdamage 100
set g_balance_fireball_primary_bfgforce 0
......
......@@ -226,7 +226,7 @@ alias movetoauto "moveplayer ${1 ?} auto"
// =======================================================
// Aliases for settemp subsystem. Warning: Do not touch.
// Aliases for settemp subsystem. Warning: Do not touch.
// Usage: settemp variable value, next map resets it.
// =======================================================
alias settemp "qc_cmd_svcl settemp $*"
......
alias _dont ""
alias _do "$*"
set _ifstack ""
alias # "$_ifstack $*"
......
......@@ -10,10 +10,10 @@ seta crosshair_alpha 0.75
seta crosshair_size 0.3
// crosshair dot settings
seta crosshair_dot 0
seta crosshair_dot 0
seta crosshair_dot_alpha 1
seta crosshair_dot_size 0.600000
seta crosshair_dot_color "1 0 0"
seta crosshair_dot_color "1 0 0"
seta crosshair_dot_color_custom 1 "use a custom color for the crosshair dot"
// smooth transitions for crosshair changes
......
......@@ -9,7 +9,7 @@ exec physicsXDF.cfg
// general gameplay
set g_jump_grunt 1 // make enemies even easier to hear when they're jumping around
set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly)
set g_balance_kill_antispam 0
set g_balance_kill_antispam 0
set g_forced_respawn 1
set g_jump_grunt 1
// g_playerclip_collisions 0 // do not check playerclips
......
......@@ -6,7 +6,7 @@ exec defaultXonotic.cfg
exec balanceXPM.cfg
// general gameplay
set g_norecoil 1
set g_norecoil 1
set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly)
set g_balance_kill_antispam 0
set g_forced_respawn 1
......
......@@ -245,7 +245,7 @@ set cl_deathglow 0.8 "number of seconds during which dead bodies glow out"
set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed"
// fragmessage: This allows extra information to be displayed with the frag centerprints.
// fragmessage: This allows extra information to be displayed with the frag centerprints.
set sv_fraginfo 1 "Enable extra frag message information, 0 = Never display, 1 = Display only in warmup mode; 2 = Always display"
set sv_fraginfo_ping 1 "Enable ping display information, 0 = Never display, 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"
set sv_fraginfo_handicap 1 "Enable handicap display information, 0 = Never display, 1 = Only when the player has handicap on, 2 = Always display (Displays Off if disabled)"
......@@ -927,7 +927,7 @@ seta scoreboard_color_bg_team 0.5 "team color multiplier of the scoreboard backg
seta scoreboard_alpha_bg 0.6 "scoreboard background alpha"
seta scoreboard_alpha_fg 1 "scoreboard foreground alpha"
seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self"
seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self"
seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
......@@ -1101,7 +1101,7 @@ set sv_clones 0 "number of clones a player may make (reset by the \"kill\" comma
set cl_handicap 1 "the higher, the more damage you will receive (client setting) NOTE: reconnect or use sendcvar command to update the choice."
seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice."
seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice."
seta cl_autoscreenshot 1 "Take a screenshot upon the end of a match... 0 = Disable completely, 1 = Allow sv_autoscreenshot to take a screenshot when requested, 2 = Always take an autoscreenshot anyway."
......@@ -1226,7 +1226,7 @@ seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least
seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)"
seta cl_vehicle_spiderbot_cross_alpha 0.6
seta cl_vehicle_spiderbot_cross_size 1
seta cl_vehicles_hudscale 0.5
seta cl_vehicles_hudscale 0.5
seta cl_vehicles_hudalpha 0.75
seta cl_vehicles_hud_tactical 1
......@@ -1523,7 +1523,7 @@ exec _hud_descriptions.cfg
exec hud_luminos.cfg
// ... and now that everything is configured/aliased, we can do some things:
// ... and now that everything is configured/aliased, we can do some things:
// Change g_start_delay based upon if the server is local or not.
if_client set g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
......
......@@ -20,9 +20,9 @@ seta hud_progressbar_health_color "0.6 0 0"
seta hud_progressbar_armor_color "0 0.6 0"
seta hud_progressbar_fuel_color "0.6 0.6 0"
seta hud_progressbar_nexball_color "0.7 0.1 0"
seta hud_progressbar_speed_color "1 0.75 0"
seta hud_progressbar_acceleration_color "0.5 0.75 1"
seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
seta hud_progressbar_speed_color "1 0.75 0"
seta hud_progressbar_acceleration_color "0.5 0.75 1"
seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
seta _hud_panelorder "15 12 9 10 5 6 14 0 7 4 11 2 1 3 8 13 16 "
......@@ -54,7 +54,7 @@ seta hud_panel_weapons_ammo_alpha "1"
seta hud_panel_weapons_aspect "2"
seta hud_panel_weapons_timeout "1"
seta hud_panel_weapons_timeout_effect "1"
seta hud_panel_weapons_timeout_fadebgmin "0.4"
seta hud_panel_weapons_timeout_fadebgmin "0.4"
seta hud_panel_weapons_timeout_fadefgmin "0.4"
seta hud_panel_weapons_timeout_speed_in "0.25"
seta hud_panel_weapons_timeout_speed_out "0.75"
......@@ -290,7 +290,7 @@ seta hud_panel_centerprint_fade_out "0.5"
seta hud_panel_centerprint_fade_subsequent "1"
seta hud_panel_centerprint_fade_subsequent_passone "3"
seta hud_panel_centerprint_fade_subsequent_passone_minalpha "0.5"
seta hud_panel_centerprint_fade_subsequent_passtwo "10"
seta hud_panel_centerprint_fade_subsequent_passtwo "10"
seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
seta hud_panel_centerprint_fade_minfontsize "0"
......
......@@ -20,9 +20,9 @@ seta hud_progressbar_health_color "0.6 0 0"
seta hud_progressbar_armor_color "0 0.6 0"
seta hud_progressbar_fuel_color "0.6 0.6 0"
seta hud_progressbar_nexball_color "0.7 0.1 0"
seta hud_progressbar_speed_color "1 0.75 0"
seta hud_progressbar_acceleration_color "0.5 0.75 1"
seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
seta hud_progressbar_speed_color "1 0.75 0"
seta hud_progressbar_acceleration_color "0.5 0.75 1"
seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
seta _hud_panelorder "10 3 0 14 6 9 13 4 1 2 11 12 7 5 8 15 16 "
......@@ -54,7 +54,7 @@ seta hud_panel_weapons_ammo_alpha "1"
seta hud_panel_weapons_aspect "2"
seta hud_panel_weapons_timeout "0"
seta hud_panel_weapons_timeout_effect "0"
seta hud_panel_weapons_timeout_fadebgmin "0"
seta hud_panel_weapons_timeout_fadebgmin "0"
seta hud_panel_weapons_timeout_fadefgmin "0"
seta hud_panel_weapons_timeout_speed_in "0.25"
seta hud_panel_weapons_timeout_speed_out "0.75"
......@@ -290,7 +290,7 @@ seta hud_panel_centerprint_fade_out "0.5"
seta hud_panel_centerprint_fade_subsequent "1"
seta hud_panel_centerprint_fade_subsequent_passone "3"
seta hud_panel_centerprint_fade_subsequent_passone_minalpha "0.5"
seta hud_panel_centerprint_fade_subsequent_passtwo "10"
seta hud_panel_centerprint_fade_subsequent_passtwo "10"
seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
seta hud_panel_centerprint_fade_minfontsize "0"
......
......@@ -20,9 +20,9 @@ seta hud_progressbar_health_color "0.6 0 0"
seta hud_progressbar_armor_color "0 0.6 0"
seta hud_progressbar_fuel_color "0.6 0.6 0"
seta hud_progressbar_nexball_color "0.7 0.1 0"
seta hud_progressbar_speed_color "1 0.75 0"
seta hud_progressbar_acceleration_color "0.5 0.75 1"
seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
seta hud_progressbar_speed_color "1 0.75 0"
seta hud_progressbar_acceleration_color "0.5 0.75 1"
seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
seta _hud_panelorder "15 3 1 2 11 10 0 14 6 9 13 4 12 7 5 8 16 "
......@@ -54,7 +54,7 @@ seta hud_panel_weapons_ammo_alpha "1"
seta hud_panel_weapons_aspect "2"
seta hud_panel_weapons_timeout "0"
seta hud_panel_weapons_timeout_effect "0"
seta hud_panel_weapons_timeout_fadebgmin "0"
seta hud_panel_weapons_timeout_fadebgmin "0"
seta hud_panel_weapons_timeout_fadefgmin "0"
seta hud_panel_weapons_timeout_speed_in "0.25"
seta hud_panel_weapons_timeout_speed_out "0.75"
......@@ -290,7 +290,7 @@ seta hud_panel_centerprint_fade_out "0.5"
seta hud_panel_centerprint_fade_subsequent "1"
seta hud_panel_centerprint_fade_subsequent_passone "3"
seta hud_panel_centerprint_fade_subsequent_passone_minalpha "0.5"
seta hud_panel_centerprint_fade_subsequent_passtwo "10"
seta hud_panel_centerprint_fade_subsequent_passtwo "10"
seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
seta hud_panel_centerprint_fade_minfontsize "0"
......
......@@ -20,9 +20,9 @@ seta hud_progressbar_health_color "0.6 0 0"
seta hud_progressbar_armor_color "0 0.6 0"
seta hud_progressbar_fuel_color "0.6 0.6 0"
seta hud_progressbar_nexball_color "0.7 0.1 0"
seta hud_progressbar_speed_color "1 0.75 0"
seta hud_progressbar_acceleration_color "0.5 0.75 1"
seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
seta hud_progressbar_speed_color "1 0.75 0"
seta hud_progressbar_acceleration_color "0.5 0.75 1"
seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
seta _hud_panelorder "15 10 9 6 8 14 5 0 4 13 2 7 1 3 11 12 16 "
......@@ -54,7 +54,7 @@ seta hud_panel_weapons_ammo_alpha "1"
seta hud_panel_weapons_aspect "2"
seta hud_panel_weapons_timeout "3"
seta hud_panel_weapons_timeout_effect "1"
seta hud_panel_weapons_timeout_fadebgmin "0"
seta hud_panel_weapons_timeout_fadebgmin "0"
seta hud_panel_weapons_timeout_fadefgmin "0"
seta hud_panel_weapons_timeout_speed_in "0.25"
seta hud_panel_weapons_timeout_speed_out "0.75"
......@@ -290,7 +290,7 @@ seta hud_panel_centerprint_fade_out "0.5"
seta hud_panel_centerprint_fade_subsequent "1"
seta hud_panel_centerprint_fade_subsequent_passone "3"
seta hud_panel_centerprint_fade_subsequent_passone_minalpha "0.5"
seta hud_panel_centerprint_fade_subsequent_passtwo "10"
seta hud_panel_centerprint_fade_subsequent_passtwo "10"
seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
seta hud_panel_centerprint_fade_minfontsize "0"
......
......@@ -20,9 +20,9 @@ seta hud_progressbar_health_color "0.6 0 0"
seta hud_progressbar_armor_color "0 0.6 0"
seta hud_progressbar_fuel_color "0.6 0.6 0"
seta hud_progressbar_nexball_color "0.7 0.1 0"
seta hud_progressbar_speed_color "1 0.75 0"
seta hud_progressbar_acceleration_color "0.5 0.75 1"
seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
seta hud_progressbar_speed_color "1 0.75 0"
seta hud_progressbar_acceleration_color "0.5 0.75 1"
seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
seta _hud_panelorder "15 0 11 8 5 6 14 9 13 7 2 3 1 10 12 4 16 "
......@@ -54,7 +54,7 @@ seta hud_panel_weapons_ammo_alpha "1"
seta hud_panel_weapons_aspect "2"
seta hud_panel_weapons_timeout "0"
seta hud_panel_weapons_timeout_effect "0"
seta hud_panel_weapons_timeout_fadebgmin "0"
seta hud_panel_weapons_timeout_fadebgmin "0"
seta hud_panel_weapons_timeout_fadefgmin "0"
seta hud_panel_weapons_timeout_speed_in "0.25"
seta hud_panel_weapons_timeout_speed_out "0.75"
......@@ -290,7 +290,7 @@ seta hud_panel_centerprint_fade_out "0.5"
seta hud_panel_centerprint_fade_subsequent "1"
seta hud_panel_centerprint_fade_subsequent_passone "3"
seta hud_panel_centerprint_fade_subsequent_passone_minalpha "0.5"
seta hud_panel_centerprint_fade_subsequent_passtwo "10"
seta hud_panel_centerprint_fade_subsequent_passtwo "10"
seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
seta hud_panel_centerprint_fade_minfontsize "0"
......
// small big dark bright -red +red -green +green -blue +blue higher
// 1 2 3 4 5 6 7 8 9 0 Page ^
//
//
// spawn ^ remove static style style style style style style lower
// Q W E R T Y U I O P Page v
//
//
// < v > style style style style style style save north
// A S D F G H J K L ENTER ^
//
//
// copy paste fine coarse west south east
// Z X C V B N M , . < v >
......
......@@ -26,7 +26,7 @@ set g_vehicle_spiderbot_speed_strafe 400
set g_vehicle_spiderbot_movement_inertia 0.15
set g_vehicle_spiderbot_tiltlimit 90
set g_vehicle_spiderbot_minigun_damage 24 // 400 (x2) DPS
set g_vehicle_spiderbot_minigun_damage 24 // 400 (x2) DPS
set g_vehicle_spiderbot_minigun_refire 0.06
set g_vehicle_spiderbot_minigun_force 9
set g_vehicle_spiderbot_minigun_spread 0.015
......
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