Commit e449f701 authored by Mario's avatar Mario

Weapons branch reloaded

parent af818d85
......@@ -23,6 +23,7 @@ seta hud_colorset_background "7" "neutral/unimportant text"
seta hud_panel_weapons_ammo_full_shells 60 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_nails 320 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_cells 180 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_plasma 180 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_rockets 160 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count"
......
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g_mod_balance Samual
// {{{ starting gear
set g_balance_health_start 100
set g_balance_armor_start 0
set g_start_ammo_shells 15
set g_start_ammo_nails 0
set g_start_ammo_rockets 0
set g_start_ammo_cells 0
set g_start_ammo_plasma 0
set g_start_ammo_fuel 0
set g_warmup_start_health 100 "starting values when being in warmup-stage"
set g_warmup_start_armor 100 "starting values when being in warmup-stage"
set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
set g_warmup_start_ammo_plasma 90 "starting values when being in warmup-stage"
set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
set g_lms_start_health 200
set g_lms_start_armor 200
set g_lms_start_ammo_shells 60
set g_lms_start_ammo_nails 320
set g_lms_start_ammo_rockets 160
set g_lms_start_ammo_cells 180
set g_lms_start_ammo_plasma 180
set g_lms_start_ammo_fuel 0
set g_balance_nix_roundtime 25
set g_balance_nix_incrtime 1.6
set g_balance_nix_ammo_shells 60
set g_balance_nix_ammo_nails 320
set g_balance_nix_ammo_rockets 160
set g_balance_nix_ammo_cells 180
set g_balance_nix_ammo_plasma 180
set g_balance_nix_ammo_fuel 0
set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
set g_balance_nix_ammoincr_nails 6
set g_balance_nix_ammoincr_rockets 2
set g_balance_nix_ammoincr_cells 2
set g_balance_nix_ammoincr_plasma 2
set g_balance_nix_ammoincr_fuel 2
// }}}
// {{{ pickup items
set g_pickup_ammo_anyway 1
set g_pickup_weapons_anyway 1
set g_pickup_shells 15
set g_pickup_shells_weapon 15
set g_pickup_shells_max 60
set g_pickup_nails 80
set g_pickup_nails_weapon 80
set g_pickup_nails_max 320
set g_pickup_rockets 40
set g_pickup_rockets_weapon 40
set g_pickup_rockets_max 160
set g_pickup_cells 30
set g_pickup_cells_weapon 30
set g_pickup_cells_max 180
set g_pickup_plasma 30
set g_pickup_plasma_weapon 30
set g_pickup_plasma_max 180
set g_pickup_fuel 50
set g_pickup_fuel_weapon 50
set g_pickup_fuel_jetpack 100
set g_pickup_fuel_max 100
set g_pickup_armorsmall 5
set g_pickup_armorsmall_max 200
set g_pickup_armorsmall_anyway 1
set g_pickup_armormedium 25
set g_pickup_armormedium_max 200
set g_pickup_armormedium_anyway 1
set g_pickup_armorbig 50
set g_pickup_armorbig_max 200
set g_pickup_armorbig_anyway 1
set g_pickup_armorlarge 100
set g_pickup_armorlarge_max 200
set g_pickup_armorlarge_anyway 1
set g_pickup_healthsmall 5
set g_pickup_healthsmall_max 200
set g_pickup_healthsmall_anyway 1
set g_pickup_healthmedium 25
set g_pickup_healthmedium_max 200
set g_pickup_healthmedium_anyway 1
set g_pickup_healthlarge 50
set g_pickup_healthlarge_max 200
set g_pickup_healthlarge_anyway 1
set g_pickup_healthmega 100
set g_pickup_healthmega_max 200
set g_pickup_healthmega_anyway 1
set g_pickup_respawntime_short 15
set g_pickup_respawntime_medium 20
set g_pickup_respawntime_long 30
set g_pickup_respawntime_powerup 120
set g_pickup_respawntime_weapon 10
set g_pickup_respawntime_superweapon 120
set g_pickup_respawntime_ammo 10
set g_pickup_respawntimejitter_short 0
set g_pickup_respawntimejitter_medium 0
set g_pickup_respawntimejitter_long 0
set g_pickup_respawntimejitter_powerup 30
set g_pickup_respawntimejitter_weapon 0
set g_pickup_respawntimejitter_superweapon 10
set g_pickup_respawntimejitter_ammo 0
// }}}
// {{{ regen/rot
set g_balance_health_regen 0.08
set g_balance_health_regenlinear 0.5
set g_balance_pause_health_regen 5
set g_balance_pause_health_regen_spawn 0
set g_balance_health_rot 0.04
set g_balance_health_rotlinear 0.75
set g_balance_pause_health_rot 1
set g_balance_pause_health_rot_spawn 5
set g_balance_health_regenstable 100
set g_balance_health_rotstable 100
set g_balance_health_limit 999
set g_balance_armor_regen 0
set g_balance_armor_regenlinear 0
set g_balance_armor_rot 0.04
set g_balance_armor_rotlinear 0.75
set g_balance_pause_armor_rot 1
set g_balance_pause_armor_rot_spawn 5
set g_balance_armor_regenstable 100
set g_balance_armor_rotstable 100
set g_balance_armor_limit 999
set g_balance_armor_blockpercent 0.6
set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
set g_balance_fuel_regenlinear 0
set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
set g_balance_fuel_rot 0.05
set g_balance_fuel_rotlinear 0
set g_balance_pause_fuel_rot 5
set g_balance_pause_fuel_rot_spawn 10
set g_balance_fuel_regenstable 50
set g_balance_fuel_rotstable 100
set g_balance_fuel_limit 999
// }}}
// {{{ misc
set g_balance_selfdamagepercent 0.65
set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
set g_weaponratefactor 1 "weapon fire rate multiplier"
set g_weapondamagefactor 1 "weapon damage multiplier"
set g_weaponforcefactor 1 "weapon force multiplier"
set g_weaponspreadfactor 1 "weapon spread multiplier"
set g_balance_firetransfer_time 0.9
set g_balance_firetransfer_damage 0.8
set g_throughfloor_damage 0.75
set g_throughfloor_force 0.75
set g_projectiles_damage 2
// possible values:
// -2: absolutely no damage to projectiles (no exceptions)
// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
set g_projectiles_keep_owner 0
set g_projectiles_newton_style 2
// possible values:
// 0: absolute velocity projectiles (like Quake)
// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
set g_projectiles_newton_style_2_minfactor 0.8
set g_projectiles_newton_style_2_maxfactor 1.5
set g_projectiles_spread_style 7
// possible values:
// 0: forward + solid sphere (like Quake) - varies velocity
// 1: forward + flattened solid sphere
// 2: forward + solid circle
// 3: forward + normal distribution 3D - varies velocity
// 4: forward + normal distribution on a plane
// 5: forward + circle with 1-r falloff
// 6: forward + circle with 1-r^2 falloff
// 7: forward + circle with (1-r)(2-r) falloff
set g_balance_falldamage_deadminspeed 250
set g_balance_falldamage_minspeed 900
set g_balance_falldamage_factor 0.20
set g_balance_falldamage_maxdamage 40
set g_balance_damagepush_speedfactor 2.5
set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
// }}}
// {{{ powerups
set g_balance_powerup_invincible_takedamage 0.25 // only 1/4th damage is taken
set g_balance_powerup_invincible_time 30
set g_balance_powerup_strength_damage 3
set g_balance_powerup_strength_force 3
set g_balance_powerup_strength_time 30
set g_balance_powerup_strength_selfdamage 1.5
set g_balance_powerup_strength_selfforce 1.5
set g_balance_superweapons_time 30
// }}}
// {{{ jetpack/hook
set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
set g_jetpack_fuel 8 "fuel per second for jetpack"
set g_jetpack_attenuation 2 "jetpack sound attenuation"
set g_grappling_hook_tarzan 2 // 2: can also pull players
set g_balance_grapplehook_speed_fly 1800
set g_balance_grapplehook_speed_pull 2000
set g_balance_grapplehook_force_rubber 2000
set g_balance_grapplehook_force_rubber_overstretch 1000
set g_balance_grapplehook_length_min 50
set g_balance_grapplehook_stretch 50
set g_balance_grapplehook_airfriction 0.2
set g_balance_grapplehook_health 50
set g_balance_grapplehook_damagedbycontents 1
set g_balance_grapplehook_refire 0.2
// }}}
// {{{ port-o-launch
set g_balance_portal_health 200 // these get recharged whenever the portal is used
set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
// }}}
exec bal-wep-samual.cfg
g_mod_balance Xonotic
// {{{ starting gear
set g_balance_health_start 100
set g_balance_armor_start 0
set g_start_ammo_shells 15
set g_start_ammo_nails 0
set g_start_ammo_rockets 0
set g_start_ammo_cells 0
set g_start_ammo_plasma 0
set g_start_ammo_fuel 0
set g_warmup_start_health 100 "starting values when being in warmup-stage"
set g_warmup_start_armor 100 "starting values when being in warmup-stage"
set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
set g_warmup_start_ammo_plasma 90 "starting values when being in warmup-stage"
set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
set g_lms_start_health 200
set g_lms_start_armor 200
set g_lms_start_ammo_shells 60
set g_lms_start_ammo_nails 320
set g_lms_start_ammo_rockets 160
set g_lms_start_ammo_cells 180
set g_lms_start_ammo_plasma 180
set g_lms_start_ammo_fuel 0
set g_balance_nix_roundtime 25
set g_balance_nix_incrtime 1.6
set g_balance_nix_ammo_shells 60
set g_balance_nix_ammo_nails 320
set g_balance_nix_ammo_rockets 160
set g_balance_nix_ammo_cells 180
set g_balance_nix_ammo_plasma 180
set g_balance_nix_ammo_fuel 0
set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
set g_balance_nix_ammoincr_nails 6
set g_balance_nix_ammoincr_rockets 2
set g_balance_nix_ammoincr_cells 2
set g_balance_nix_ammoincr_plasma 2
set g_balance_nix_ammoincr_fuel 2
// }}}
// {{{ pickup items
set g_pickup_ammo_anyway 1
set g_pickup_weapons_anyway 1
set g_pickup_shells 15
set g_pickup_shells_weapon 15
set g_pickup_shells_max 60
set g_pickup_nails 80
set g_pickup_nails_weapon 80
set g_pickup_nails_max 320
set g_pickup_rockets 40
set g_pickup_rockets_weapon 40
set g_pickup_rockets_max 160
set g_pickup_cells 30
set g_pickup_cells_weapon 30
set g_pickup_cells_max 180
set g_pickup_plasma 30
set g_pickup_plasma_weapon 30
set g_pickup_plasma_max 180
set g_pickup_fuel 50
set g_pickup_fuel_weapon 50
set g_pickup_fuel_jetpack 100
set g_pickup_fuel_max 100
set g_pickup_armorsmall 5
set g_pickup_armorsmall_max 200
set g_pickup_armorsmall_anyway 1
set g_pickup_armormedium 25
set g_pickup_armormedium_max 200
set g_pickup_armormedium_anyway 1
set g_pickup_armorbig 50
set g_pickup_armorbig_max 200
set g_pickup_armorbig_anyway 1
set g_pickup_armorlarge 100
set g_pickup_armorlarge_max 200
set g_pickup_armorlarge_anyway 1
set g_pickup_healthsmall 5
set g_pickup_healthsmall_max 200
set g_pickup_healthsmall_anyway 1
set g_pickup_healthmedium 25
set g_pickup_healthmedium_max 200
set g_pickup_healthmedium_anyway 1
set g_pickup_healthlarge 50
set g_pickup_healthlarge_max 200
set g_pickup_healthlarge_anyway 1
set g_pickup_healthmega 100
set g_pickup_healthmega_max 200
set g_pickup_healthmega_anyway 1
set g_pickup_respawntime_short 15
set g_pickup_respawntime_medium 20
set g_pickup_respawntime_long 30
set g_pickup_respawntime_powerup 120
set g_pickup_respawntime_weapon 10
set g_pickup_respawntime_superweapon 120
set g_pickup_respawntime_ammo 10
set g_pickup_respawntimejitter_short 0
set g_pickup_respawntimejitter_medium 0
set g_pickup_respawntimejitter_long 0
set g_pickup_respawntimejitter_powerup 30
set g_pickup_respawntimejitter_weapon 0
set g_pickup_respawntimejitter_superweapon 10
set g_pickup_respawntimejitter_ammo 0
// }}}
// {{{ regen/rot
set g_balance_health_regen 0.08
set g_balance_health_regenlinear 0.5
set g_balance_pause_health_regen 5
set g_balance_pause_health_regen_spawn 0
set g_balance_health_rot 0.04
set g_balance_health_rotlinear 0.75
set g_balance_pause_health_rot 1
set g_balance_pause_health_rot_spawn 5
set g_balance_health_regenstable 100
set g_balance_health_rotstable 100
set g_balance_health_limit 999
set g_balance_armor_regen 0
set g_balance_armor_regenlinear 0
set g_balance_armor_rot 0.04
set g_balance_armor_rotlinear 0.75
set g_balance_pause_armor_rot 1
set g_balance_pause_armor_rot_spawn 5
set g_balance_armor_regenstable 100
set g_balance_armor_rotstable 100
set g_balance_armor_limit 999
set g_balance_armor_blockpercent 0.6
set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
set g_balance_fuel_regenlinear 0
set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
set g_balance_fuel_rot 0.05
set g_balance_fuel_rotlinear 0
set g_balance_pause_fuel_rot 5
set g_balance_pause_fuel_rot_spawn 10
set g_balance_fuel_regenstable 50
set g_balance_fuel_rotstable 100
set g_balance_fuel_limit 999
// }}}
// {{{ misc
set g_balance_selfdamagepercent 0.65
set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
set g_weaponratefactor 1 "weapon fire rate multiplier"
set g_weapondamagefactor 1 "weapon damage multiplier"
set g_weaponforcefactor 1 "weapon force multiplier"
set g_weaponspreadfactor 1 "weapon spread multiplier"
set g_balance_firetransfer_time 0.9
set g_balance_firetransfer_damage 0.8
set g_throughfloor_damage 0.75
set g_throughfloor_force 0.75
set g_projectiles_damage 2
// possible values:
// -2: absolutely no damage to projectiles (no exceptions)
// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
set g_projectiles_keep_owner 0
set g_projectiles_newton_style 2
// possible values:
// 0: absolute velocity projectiles (like Quake)
// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
set g_projectiles_newton_style_2_minfactor 0.8
set g_projectiles_newton_style_2_maxfactor 1.5
set g_projectiles_spread_style 7
// possible values:
// 0: forward + solid sphere (like Quake) - varies velocity
// 1: forward + flattened solid sphere
// 2: forward + solid circle
// 3: forward + normal distribution 3D - varies velocity
// 4: forward + normal distribution on a plane
// 5: forward + circle with 1-r falloff
// 6: forward + circle with 1-r^2 falloff
// 7: forward + circle with (1-r)(2-r) falloff
set g_balance_falldamage_deadminspeed 250
set g_balance_falldamage_minspeed 900
set g_balance_falldamage_factor 0.20
set g_balance_falldamage_maxdamage 40
set g_balance_damagepush_speedfactor 2.5
set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
// }}}
// {{{ powerups
set g_balance_powerup_invincible_takedamage 0.25 // only 1/4th damage is taken
set g_balance_powerup_invincible_time 30
set g_balance_powerup_strength_damage 3
set g_balance_powerup_strength_force 3
set g_balance_powerup_strength_time 30
set g_balance_powerup_strength_selfdamage 1.5
set g_balance_powerup_strength_selfforce 1.5
set g_balance_superweapons_time 30
// }}}
// {{{ jetpack/hook
set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
set g_jetpack_fuel 8 "fuel per second for jetpack"
set g_jetpack_attenuation 2 "jetpack sound attenuation"
set g_grappling_hook_tarzan 2 // 2: can also pull players
set g_balance_grapplehook_speed_fly 1800
set g_balance_grapplehook_speed_pull 2000
set g_balance_grapplehook_force_rubber 2000
set g_balance_grapplehook_force_rubber_overstretch 1000
set g_balance_grapplehook_length_min 50
set g_balance_grapplehook_stretch 50
set g_balance_grapplehook_airfriction 0.2
set g_balance_grapplehook_health 50
set g_balance_grapplehook_damagedbycontents 1
set g_balance_grapplehook_refire 0.2
// }}}
// {{{ port-o-launch
set g_balance_portal_health 200 // these get recharged whenever the portal is used
set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
// }}}
exec bal-wep-xonotic.cfg
g_mod_balance XPM
// {{{ starting gear
set g_balance_health_start 100
set g_balance_armor_start 0
set g_start_ammo_shells 15
set g_start_ammo_nails 0
set g_start_ammo_rockets 0
set g_start_ammo_cells 0
set g_start_ammo_plasma 0
set g_start_ammo_fuel 0
set g_warmup_start_health 100 "starting values when being in warmup-stage"
set g_warmup_start_armor 100 "starting values when being in warmup-stage"
set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
set g_warmup_start_ammo_plasma 90 "starting values when being in warmup-stage"
set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
set g_lms_start_health 200
set g_lms_start_armor 200
set g_lms_start_ammo_shells 60
set g_lms_start_ammo_nails 320
set g_lms_start_ammo_rockets 160
set g_lms_start_ammo_cells 180
set g_lms_start_ammo_plasma 180
set g_lms_start_ammo_fuel 0
set g_balance_nix_roundtime 25
set g_balance_nix_incrtime 1.6
set g_balance_nix_ammo_shells 60
set g_balance_nix_ammo_nails 320
set g_balance_nix_ammo_rockets 160
set g_balance_nix_ammo_cells 180
set g_balance_nix_ammo_plasma 180
set g_balance_nix_ammo_fuel 0
set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
set g_balance_nix_ammoincr_nails 6
set g_balance_nix_ammoincr_rockets 2
set g_balance_nix_ammoincr_cells 2
set g_balance_nix_ammoincr_plasma 2
set g_balance_nix_ammoincr_fuel 2
// }}}
// {{{ pickup items
set g_pickup_ammo_anyway 1
set g_pickup_weapons_anyway 1
set g_pickup_shells 15
set g_pickup_shells_weapon 15
set g_pickup_shells_max 60
set g_pickup_nails 80
set g_pickup_nails_weapon 80
set g_pickup_nails_max 320
set g_pickup_rockets 40
set g_pickup_rockets_weapon 40
set g_pickup_rockets_max 160
set g_pickup_cells 30
set g_pickup_cells_weapon 30
set g_pickup_cells_max 180
set g_pickup_plasma 30
set g_pickup_plasma_weapon 30
set g_pickup_plasma_max 180
set g_pickup_fuel 50
set g_pickup_fuel_weapon 50
set g_pickup_fuel_jetpack 100
set g_pickup_fuel_max 100
set g_pickup_armorsmall 5
set g_pickup_armorsmall_max 200
set g_pickup_armorsmall_anyway 0
set g_pickup_armormedium 25
set g_pickup_armormedium_max 100
set g_pickup_armormedium_anyway 0
set g_pickup_armorbig 50
set g_pickup_armorbig_max 100
set g_pickup_armorbig_anyway 0
set g_pickup_armorlarge 100
set g_pickup_armorlarge_max 200
set g_pickup_armorlarge_anyway 0
set g_pickup_healthsmall 5
set g_pickup_healthsmall_max 200
set g_pickup_healthsmall_anyway 0
set g_pickup_healthmedium 25
set g_pickup_healthmedium_max 100
set g_pickup_healthmedium_anyway 0
set g_pickup_healthlarge 50
set g_pickup_healthlarge_max 100
set g_pickup_healthlarge_anyway 0
set g_pickup_healthmega 100
set g_pickup_healthmega_max 200
set g_pickup_healthmega_anyway 0
set g_pickup_respawntime_short 15
set g_pickup_respawntime_medium 20
set g_pickup_respawntime_long 30
set g_pickup_respawntime_powerup 120
set g_pickup_respawntime_weapon 10
set g_pickup_respawntime_superweapon 120
set g_pickup_respawntime_ammo 15
set g_pickup_respawntimejitter_short 0
set g_pickup_respawntimejitter_medium 0
set g_pickup_respawntimejitter_long 0
set g_pickup_respawntimejitter_powerup 30
set g_pickup_respawntimejitter_weapon 0
set g_pickup_respawntimejitter_superweapon 10
set g_pickup_respawntimejitter_ammo 0
// }}}
// {{{ regen/rot
set g_balance_health_regen 0.08
set g_balance_health_regenlinear 0.5
set g_balance_pause_health_regen 5
set g_balance_pause_health_regen_spawn 0
set g_balance_health_rot 0.03
set g_balance_health_rotlinear 0.75
set g_balance_pause_health_rot 1
set g_balance_pause_health_rot_spawn 5
set g_balance_health_regenstable 100
set g_balance_health_rotstable 100
set g_balance_health_limit 999
set g_balance_armor_regen 0
set g_balance_armor_regenlinear 0
set g_balance_armor_rot 0.03
set g_balance_armor_rotlinear 0.75
set g_balance_pause_armor_rot 1
set g_balance_pause_armor_rot_spawn 5
set g_balance_armor_regenstable 100
set g_balance_armor_rotstable 100
set g_balance_armor_limit 999
set g_balance_armor_blockpercent 0.6
set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
set g_balance_fuel_regenlinear 0
set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
set g_balance_fuel_rot 0.05
set g_balance_fuel_rotlinear 0
set g_balance_pause_fuel_rot 5
set g_balance_pause_fuel_rot_spawn 10
set g_balance_fuel_regenstable 50
set g_balance_fuel_rotstable 100
set g_balance_fuel_limit 999
// }}}
// {{{ misc
set g_balance_selfdamagepercent 0.65
set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
set g_weaponratefactor 1 "weapon fire rate multiplier"
set g_weapondamagefactor 1 "weapon damage multiplier"
set g_weaponforcefactor 1 "weapon force multiplier"
set g_weaponspreadfactor 1 "weapon spread multiplier"
set g_balance_firetransfer_time 0.9
set g_balance_firetransfer_damage 0.8
set g_throughfloor_damage 0.75
set g_throughfloor_force 0.75
set g_projectiles_damage -2
// possible values:
// -2: absolutely no damage to projectiles (no exceptions)
// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
set g_projectiles_keep_owner 0
set g_projectiles_newton_style 0
// possible values:
// 0: absolute velocity projectiles (like Quake)
// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
set g_projectiles_newton_style_2_minfactor 0.8
set g_projectiles_newton_style_2_maxfactor 1.5
set g_projectiles_spread_style 7
// possible values:
// 0: forward + solid sphere (like Quake) - varies velocity
// 1: forward + flattened solid sphere
// 2: forward + solid circle
// 3: forward + normal distribution 3D - varies velocity
// 4: forward + normal distribution on a plane
// 5: forward + circle with 1-r falloff
// 6: forward + circle with 1-r^2 falloff
// 7: forward + circle with (1-r)(2-r) falloff
set g_balance_falldamage_deadminspeed 250
set g_balance_falldamage_minspeed 900
set g_balance_falldamage_factor 0.20
set g_balance_falldamage_maxdamage 40
set g_balance_damagepush_speedfactor 2.5
set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
// }}}
// {{{ powerups
set g_balance_powerup_invincible_takedamage 0.25 // only 1/4th damage is taken
set g_balance_powerup_invincible_time 30
set g_balance_powerup_strength_damage 3
set g_balance_powerup_strength_force 3
set g_balance_powerup_strength_time 30
set g_balance_powerup_strength_selfdamage 1.5
set g_balance_powerup_strength_selfforce 1.5
set g_balance_superweapons_time 30
// }}}
// {{{ jetpack/hook
set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"