Commit 8e7b268a authored by Mario's avatar Mario

Restore round handler resetting behaviour by not setting game_stopped during round intermission

parent ea3f94a4
Pipeline #5725862 passed with stages
in 20 minutes and 27 seconds
......@@ -367,8 +367,8 @@ void reset_map(bool dorespawn)
{
if (!MUTATOR_CALLHOOK(reset_map_players))
{
//if (restart_mapalreadyrestarted || (time < game_starttime))
//{
if (restart_mapalreadyrestarted || (time < game_starttime))
{
FOREACH_CLIENT(IS_PLAYER(it),
{
/*
......@@ -386,7 +386,7 @@ void reset_map(bool dorespawn)
it.movement = '0 0 0';
PutClientInServer(it);
});
//}
}
}
}
}
......
......@@ -58,7 +58,7 @@ void round_handler_Think(entity this)
// schedule a new round
this.wait = true;
this.nextthink = time + this.delay;
game_stopped = true;
//game_stopped = true; // not all modes actually pause during round intermission
}
else
{
......
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