Commit 66fc0a87 authored by terencehill's avatar terencehill

Improve weapon rating balance: bots now really take small health if low on...

Improve weapon rating balance: bots now really take small health if low on health and ammo if low on ammo
parent 8864567e
......@@ -924,6 +924,7 @@ float generic_pickupevalfunc(entity player, entity item) {return item.bot_pickup
float weapon_pickupevalfunc(entity player, entity item)
{
float c;
int rating = item.bot_pickupbasevalue;
// See if I have it already
if(player.weapons & item.weapons)
......@@ -933,8 +934,10 @@ float weapon_pickupevalfunc(entity player, entity item)
c = 0;
else if(player.ammo_cells || player.ammo_shells || player.ammo_plasma || player.ammo_nails || player.ammo_rockets)
{
if (rating > 0)
rating = BOT_PICKUP_RATING_LOW * 0.5 * (1 + rating / BOT_PICKUP_RATING_HIGH);
// Skilled bots will grab more
c = bound(0, skill / 10, 1) * 0.5;
c = 1 + bound(0, skill / 10, 1) * 0.5;
}
else
c = 0;
......@@ -985,10 +988,10 @@ float weapon_pickupevalfunc(entity player, entity item)
}
if (missing < 3 && best_ratio)
return (BOT_PICKUP_RATING_HIGH - ( (BOT_PICKUP_RATING_HIGH - BOT_PICKUP_RATING_LOW) * best_ratio )) * c;
c = c - best_ratio * 0.3;
}
return item.bot_pickupbasevalue * c;
return rating * c;
}
float commodity_pickupevalfunc(entity player, entity item)
......
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