Commit 59845bcb authored by Martin Taibr's avatar Martin Taibr

improve descriptions, add missing cvar to config

parent 7b562735
Pipeline #23879366 failed with stage
in 12 minutes and 8 seconds
......@@ -22,9 +22,9 @@ AUTOCVAR_SAVE(cl_damagetext_size_max_damage, float, 140, "How muc
AUTOCVAR_SAVE(cl_damagetext_alpha_start, float, 1, "Damage text initial alpha");
AUTOCVAR_SAVE(cl_damagetext_alpha_lifetime, float, 3, "Damage text lifetime in seconds");
AUTOCVAR_SAVE(cl_damagetext_velocity_screen, vector, '0 0 0', "Damage text move direction (screen coordinates)");
AUTOCVAR_SAVE(cl_damagetext_velocity_world, vector, '0 0 20', "Damage text move direction (world coordinates)");
AUTOCVAR_SAVE(cl_damagetext_velocity_world, vector, '0 0 20', "Damage text move direction (world coordinates relative to player's view)");
AUTOCVAR_SAVE(cl_damagetext_offset_screen, vector, '0 -40 0', "Damage text offset (screen coordinates)");
AUTOCVAR_SAVE(cl_damagetext_offset_world, vector, '0 0 0', "Damage text offset (world coordinates)");
AUTOCVAR_SAVE(cl_damagetext_offset_world, vector, '0 0 0', "Damage text offset (world coordinates relative to player's view)");
AUTOCVAR_SAVE(cl_damagetext_accumulate_range, float, 30, "Damage text spawned within this range is accumulated");
AUTOCVAR_SAVE(cl_damagetext_accumulate_alpha_rel, float, 0.65, "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha");
AUTOCVAR_SAVE(cl_damagetext_friendlyfire, int, 1, "0: never show for friendly fire, 1: when more than 0 damage, 2: always");
......
......@@ -417,15 +417,16 @@ seta cl_damagetext_size_max 16 "Damage text font size for large damage"
seta cl_damagetext_size_max_damage 140 "How much damage is considered large"
seta cl_damagetext_alpha_start "1" "Damage text initial alpha"
seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds"
seta cl_damagetext_velocity_screen "0 0 0"
seta cl_damagetext_velocity_world "0 0 20"
seta cl_damagetext_offset_screen "0 -40 0"
seta cl_damagetext_offset_world "0 0 0"
seta cl_damagetext_velocity_screen "0 0 0" "Damage text move direction (screen coordinates)"
seta cl_damagetext_velocity_world "0 0 20" "Damage text move direction (world coordinates relative to player's view)"
seta cl_damagetext_offset_screen "0 -40 0" "Damage text offset (screen coordinates)"
seta cl_damagetext_offset_world "0 0 0" "Damage text offset (world coordinates relative to player's view)"
seta cl_damagetext_accumulate_range "30" "Damage text spawned within this range is accumulated"
seta cl_damagetext_accumulate_alpha_rel "0.65" "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha"
seta cl_damagetext_friendlyfire "1" "Show damage text for friendlyfire too"
seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire"
seta cl_damagetext_2d 1 "Show damagetext in 2D coordinates if the enemy's location is not known"
seta cl_damagetext_2d_pos "0.47 0.53 0" "2D damage text initial position (X and Y between 0 and 1)"
seta cl_damagetext_2d_alpha_start 1 "2D damage text initial alpha"
seta cl_damagetext_2d_alpha_lifetime 1.3 "2D damage text lifetime (alpha fading) in seconds"
......
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