Commit 3108bc8e authored by Mario's avatar Mario

Merge branch 'master' into terencehill/itemstime

# Conflicts:
#	qcsrc/client/hud.qc
#	qcsrc/client/hud_config.qc
#	qcsrc/common/stats.qh
#	qcsrc/menu/xonotic/mainwindow.qc
#	qcsrc/server/autocvars.qh
parents 5f863998 367e29da
Tue Jan 13 19:44:31 CET 2015
Sat Aug 8 12:41:53 CEST 2015
......@@ -88,7 +88,6 @@ seta hud_panel_ammo_text "" "show text/icons in the ammo panel"
seta hud_panel_powerups "" "enable/disable this panel"
seta hud_panel_powerups_pos "" "position of this panel"
seta hud_panel_powerups_size "" "size of this panel"
seta hud_panel_powerups_flip "" "flip strength/shield positions"
seta hud_panel_powerups_baralign "" "0 = align bars to the left, 1 = align bars to the right, 2 = align only left bar to the right, 3 = align only right bar to the right"
seta hud_panel_powerups_iconalign "" "0 = align icons to the left, 1 = align icons to the right, 2 = align only left icon to the right, 3 = align only right icon to the right"
seta hud_panel_powerups_bg "" "if set to something else than \"\" = override default background"
......@@ -98,10 +97,7 @@ seta hud_panel_powerups_bg_alpha "" "if set to something else than \"\" = overri
seta hud_panel_powerups_bg_border "" "if set to something else than \"\" = override default size of border around the background"
seta hud_panel_powerups_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
seta hud_panel_powerups_progressbar "" "enable progressbar in panel"
seta hud_panel_powerups_progressbar_strength "" "progressbar image for strength"
seta hud_panel_powerups_progressbar_shield "" "progressbar image for shield"
seta hud_panel_powerups_progressbar_superweapons "" "progressbar image for superweapons"
seta hud_panel_powerups_text "" "show text/icons in the powerups panel"
seta hud_panel_powerups_text "" "show text and icons in the powerups panel"
seta hud_panel_healtharmor "" "enable/disable this panel, 2 = combined health/armor display"
seta hud_panel_healtharmor_pos "" "position of this panel"
......@@ -305,16 +301,6 @@ seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "" "minimum factor t
seta hud_panel_centerprint_fade_subsequent_minfontsize "" "minimum factor for the font size from the subsequent fading effects"
seta hud_panel_centerprint_fade_minfontsize "" "minimum factor for the font size from the fading in/out effects"
seta hud_panel_buffs "" "enable/disable this panel"
seta hud_panel_buffs_pos "" "position of this panel"
seta hud_panel_buffs_size "" "size of this panel"
seta hud_panel_buffs_bg "" "if set to something else than \"\" = override default background"
seta hud_panel_buffs_bg_color "" "if set to something else than \"\" = override default panel background color"
seta hud_panel_buffs_bg_color_team "" "override panel color with team color in team based games"
seta hud_panel_buffs_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
seta hud_panel_buffs_bg_border "" "if set to something else than \"\" = override default size of border around the background"
seta hud_panel_buffs_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
seta hud_panel_mapvote "" "enable/disable this panel"
seta hud_panel_mapvote_pos "" "position of this panel"
seta hud_panel_mapvote_size "" "size of this panel"
......
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......@@ -9361,3 +9361,241 @@ size 150 150
alpha 190 190 180
sizeincrease -80
color 0xFF0FFF 0xFF0FFF
// relic_resistance effect, used by the relics mutator
// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
effect relic_resistance
count 20
type static
color 0x00ff80 0x00ff80
size 1.5 1.5
alpha 128 256 256
gravity -0.1
airfriction 0.2
liquidfriction 0.8
originjitter 8 8 32
velocityjitter 64 64 32
// relic_regeneration effect, used by the relics mutator
// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
effect relic_regeneration
count 1
type static
color 0x00ffff 0x00ffff
size 1.5 1.5
alpha 128 256 256
gravity -0.1
airfriction 0.2
liquidfriction 0.8
originjitter 8 8 32
velocityjitter 64 64 32
// relic_vempire effect, used by the relics mutator
// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
effect relic_vampire
count 20
type static
color 0xff00ff 0xff00ff
size 1.5 1.5
alpha 128 256 256
gravity -0.1
airfriction 0.2
liquidfriction 0.8
originjitter 8 8 32
velocityjitter 64 64 32
// relic_ammo effect, used by the relics mutator
// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
effect relic_ammo
count 1
type static
color 0x80ff00 0x80ff00
size 1.5 1.5
alpha 128 256 256
gravity -0.1
airfriction 0.2
liquidfriction 0.8
originjitter 8 8 32
velocityjitter 64 64 32
// relic_damage effect, used by the relics mutator
// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
effect relic_damage
count 20
type static
color 0xff0000 0xff0000
size 1.5 1.5
alpha 128 256 256
gravity -0.1
airfriction 0.2
liquidfriction 0.8
originjitter 8 8 32
velocityjitter 64 64 32
// relic_splashdamage effect, used by the relics mutator
// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
effect relic_ssplashdamage
count 20
type static
color 0xff8000 0xff8000
size 1.5 1.5
alpha 128 256 256
gravity -0.1
airfriction 0.2
liquidfriction 0.8
originjitter 8 8 32
velocityjitter 64 64 32
// relic_firingspeed effect, used by the relics mutator
// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
effect relic_firingspeed
count 20
type static
color 0xffff00 0xffff00
size 1.5 1.5
alpha 128 256 256
gravity -0.1
airfriction 0.2
liquidfriction 0.8
originjitter 8 8 32
velocityjitter 64 64 32
// relic_disability effect, used by the relics mutator
// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
effect relic_disability
count 20
type static
color 0x0000ff 0x0000ff
size 1.5 1.5
alpha 128 256 256
gravity -0.1
airfriction 0.2
liquidfriction 0.8
originjitter 8 8 32
velocityjitter 64 64 32
// relic_disability_curse effect, used by the relics mutator
// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
effect relic_disability_curse
count 1
type static
color 0x000080 0x000080
size 1.5 1.5
alpha 128 256 256
gravity -0.1
airfriction 0.2
liquidfriction 0.8
originjitter 8 8 32
velocityjitter 64 64 32
// relic_teamboost effect, used by the relics mutator
// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
effect relic_teamboost
count 20
type static
color 0xffffff 0xffffff
size 1.5 1.5
alpha 128 256 256
gravity -0.1
airfriction 0.2
liquidfriction 0.8
originjitter 8 8 32
velocityjitter 64 64 32
// relic_teamboost_boost effect, used by the relics mutator
// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
effect relic_teamboost_boost
count 1
type static
color 0x808080 0x808080
size 1.5 1.5
alpha 128 256 256
gravity -0.1
airfriction 0.2
liquidfriction 0.8
originjitter 8 8 32
velocityjitter 64 64 32
// relic_speed effect, used by the relics mutator
// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
effect relic_speed
count 1
type static
color 0x80ffff 0x80ffff
size 1.5 1.5
alpha 128 256 256
gravity -0.1
airfriction 0.2
liquidfriction 0.8
originjitter 8 8 32
velocityjitter 64 64 32
// relic_jump effect, used by the relics mutator
// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
effect relic_jump
count 20
type static
color 0xffff80 0xffff80
size 1.5 1.5
alpha 128 256 256
gravity -0.1
airfriction 0.2
liquidfriction 0.8
originjitter 8 8 32
velocityjitter 64 64 32
// relic_flight effect, used by the relics mutator
// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
effect relic_flight
count 1
type static
color 0x8080ff 0x8080ff
size 1.5 1.5
alpha 128 256 256
gravity -0.1
airfriction 0.2
liquidfriction 0.8
originjitter 8 8 32
velocityjitter 64 64 32
// relic_radioactive effect, used by the relics mutator
// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
effect relic_radioactive
count 20
type static
color 0x00ff00 0x00ff00
size 1.5 1.5
alpha 128 256 256
gravity -0.1
airfriction 0.2
liquidfriction 0.8
originjitter 8 8 32
velocityjitter 64 64 32
// relic_resurrection effect, used by the relics mutator
// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
effect relic_resurrection
count 20
type static
color 0xff0080 0xff0080
size 1.5 1.5
alpha 128 256 256
gravity -0.1
airfriction 0.2
liquidfriction 0.8
originjitter 8 8 32
velocityjitter 64 64 32
// relic_vengeance effect, used by the relics mutator
// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
effect relic_vengeance
count 20
type static
color 0xff8080 0xff8080
size 1.5 1.5
alpha 128 256 256
gravity -0.1
airfriction 0.2
liquidfriction 0.8
originjitter 8 8 32
velocityjitter 64 64 32
......@@ -16,8 +16,8 @@ seta hud_progressbar_alpha "0.600000"
seta hud_progressbar_health_color "0.83 0.12 0"
seta hud_progressbar_armor_color "0.28 0.8 0"
seta hud_progressbar_fuel_color "0.77 0.67 0"
seta hud_progressbar_strength_color "0.86 0.35 0"
seta hud_progressbar_shield_color "0.28 0.8 0"
seta hud_progressbar_strength_color "1 0.39 0"
seta hud_progressbar_shield_color "0.36 1 0.07"
seta hud_progressbar_superweapons_color "0.77 0.67 0"
seta hud_progressbar_nexball_color "0.2 0.65 0.93"
seta hud_progressbar_speed_color "0.77 0.67 0"
......@@ -84,21 +84,17 @@ seta hud_panel_ammo_progressbar_xoffset "0"
seta hud_panel_ammo_text "1"
seta hud_panel_powerups 1
seta hud_panel_powerups_pos "0.325000 0.820000"
seta hud_panel_powerups_size "0.350000 0.050000"
seta hud_panel_powerups_pos "0.325000 0.815000"
seta hud_panel_powerups_size "0.350000 0.055000"
seta hud_panel_powerups_bg "border_shadow_south"
seta hud_panel_powerups_bg_color ""
seta hud_panel_powerups_bg_color_team ""
seta hud_panel_powerups_bg_alpha ""
seta hud_panel_powerups_bg_border ""
seta hud_panel_powerups_bg_padding ""
seta hud_panel_powerups_flip "1"
seta hud_panel_powerups_iconalign "2"
seta hud_panel_powerups_baralign "2"
seta hud_panel_powerups_iconalign "3"
seta hud_panel_powerups_baralign "3"
seta hud_panel_powerups_progressbar "1"
seta hud_panel_powerups_progressbar_strength "progressbar"
seta hud_panel_powerups_progressbar_shield "progressbar"
seta hud_panel_powerups_progressbar_superweapons "progressbar"
seta hud_panel_powerups_text "1"
seta hud_panel_healtharmor 1
......@@ -303,16 +299,6 @@ seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
seta hud_panel_centerprint_fade_minfontsize "0"
seta hud_panel_buffs 1
seta hud_panel_buffs_pos "0.325000 0.820000"
seta hud_panel_buffs_size "0.350000 0.050000"
seta hud_panel_buffs_bg "0"
seta hud_panel_buffs_bg_color ""
seta hud_panel_buffs_bg_color_team ""
seta hud_panel_buffs_bg_alpha ""
seta hud_panel_buffs_bg_border ""
seta hud_panel_buffs_bg_padding ""
seta hud_panel_mapvote 1
seta hud_panel_mapvote_pos "0 0"
seta hud_panel_mapvote_size "1 1"
......
......@@ -91,14 +91,10 @@ seta hud_panel_powerups_bg_color ""
seta hud_panel_powerups_bg_color_team ""
seta hud_panel_powerups_bg_alpha ""
seta hud_panel_powerups_bg_border ""
seta hud_panel_powerups_bg_padding ""
seta hud_panel_powerups_flip "1"
seta hud_panel_powerups_bg_padding "-2"
seta hud_panel_powerups_iconalign "3"
seta hud_panel_powerups_baralign "3"
seta hud_panel_powerups_progressbar "1"
seta hud_panel_powerups_progressbar_strength "progressbar"
seta hud_panel_powerups_progressbar_shield "progressbar"
seta hud_panel_powerups_progressbar_superweapons "progressbar"
seta hud_panel_powerups_text "1"
seta hud_panel_healtharmor 1
......@@ -303,16 +299,6 @@ seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
seta hud_panel_centerprint_fade_minfontsize "0"
seta hud_panel_buffs 1
seta hud_panel_buffs_pos "0.450000 0.855000"
seta hud_panel_buffs_size "0.050000 0.070000"
seta hud_panel_buffs_bg "0"
seta hud_panel_buffs_bg_color ""
seta hud_panel_buffs_bg_color_team ""
seta hud_panel_buffs_bg_alpha ""
seta hud_panel_buffs_bg_border ""
seta hud_panel_buffs_bg_padding ""
seta hud_panel_mapvote 1
seta hud_panel_mapvote_pos "0 0"
seta hud_panel_mapvote_size "1 1"
......
......@@ -92,13 +92,9 @@ seta hud_panel_powerups_bg_color_team ""
seta hud_panel_powerups_bg_alpha ""
seta hud_panel_powerups_bg_border ""
seta hud_panel_powerups_bg_padding "-3"
seta hud_panel_powerups_flip "1"
seta hud_panel_powerups_iconalign "1"
seta hud_panel_powerups_baralign "1"
seta hud_panel_powerups_progressbar "1"
seta hud_panel_powerups_progressbar_strength "progressbar"
seta hud_panel_powerups_progressbar_shield "progressbar"
seta hud_panel_powerups_progressbar_superweapons "progressbar"
seta hud_panel_powerups_text "1"
seta hud_panel_healtharmor 1
......@@ -303,16 +299,6 @@ seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
seta hud_panel_centerprint_fade_minfontsize "0"
seta hud_panel_buffs 1
seta hud_panel_buffs_pos "0.450000 0.855000"
seta hud_panel_buffs_size "0.050000 0.070000"
seta hud_panel_buffs_bg "0"
seta hud_panel_buffs_bg_color ""
seta hud_panel_buffs_bg_color_team ""
seta hud_panel_buffs_bg_alpha ""
seta hud_panel_buffs_bg_border ""
seta hud_panel_buffs_bg_padding ""
seta hud_panel_mapvote 1
seta hud_panel_mapvote_pos "0 0"
seta hud_panel_mapvote_size "1 1"
......
......@@ -92,13 +92,9 @@ seta hud_panel_powerups_bg_color_team ""
seta hud_panel_powerups_bg_alpha ""
seta hud_panel_powerups_bg_border ""
seta hud_panel_powerups_bg_padding "-3"
seta hud_panel_powerups_flip "1"
seta hud_panel_powerups_iconalign "1"
seta hud_panel_powerups_baralign "1"
seta hud_panel_powerups_progressbar "1"
seta hud_panel_powerups_progressbar_strength "progressbar"
seta hud_panel_powerups_progressbar_shield "progressbar"
seta hud_panel_powerups_progressbar_superweapons "progressbar"
seta hud_panel_powerups_text "1"
seta hud_panel_healtharmor 1
......@@ -303,16 +299,6 @@ seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
seta hud_panel_centerprint_fade_minfontsize "0"
seta hud_panel_buffs 1
seta hud_panel_buffs_pos "0.450000 0.855000"
seta hud_panel_buffs_size "0.050000 0.070000"
seta hud_panel_buffs_bg "0"
seta hud_panel_buffs_bg_color ""
seta hud_panel_buffs_bg_color_team ""
seta hud_panel_buffs_bg_alpha ""
seta hud_panel_buffs_bg_border ""
seta hud_panel_buffs_bg_padding ""
seta hud_panel_mapvote 1
seta hud_panel_mapvote_pos "0 0"
seta hud_panel_mapvote_size "1 1"
......
......@@ -92,13 +92,9 @@ seta hud_panel_powerups_bg_color_team ""
seta hud_panel_powerups_bg_alpha ""
seta hud_panel_powerups_bg_border ""
seta hud_panel_powerups_bg_padding ""
seta hud_panel_powerups_flip "1"
seta hud_panel_powerups_iconalign "3"
seta hud_panel_powerups_baralign "3"
seta hud_panel_powerups_progressbar "1"
seta hud_panel_powerups_progressbar_strength "progressbar"
seta hud_panel_powerups_progressbar_shield "progressbar"
seta hud_panel_powerups_progressbar_superweapons "progressbar"
seta hud_panel_powerups_text "1"
seta hud_panel_healtharmor 1
......@@ -303,16 +299,6 @@ seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
seta hud_panel_centerprint_fade_minfontsize "0"
seta hud_panel_buffs 1
seta hud_panel_buffs_pos "0.450000 0.855000"
seta hud_panel_buffs_size "0.050000 0.070000"
seta hud_panel_buffs_bg "0"
seta hud_panel_buffs_bg_color ""
seta hud_panel_buffs_bg_color_team ""
seta hud_panel_buffs_bg_alpha ""
seta hud_panel_buffs_bg_border ""
seta hud_panel_buffs_bg_padding ""
seta hud_panel_mapvote 1
seta hud_panel_mapvote_pos "0 0"
seta hud_panel_mapvote_size "1 1"
......
......@@ -92,13 +92,9 @@ seta hud_panel_powerups_bg_color_team ""
seta hud_panel_powerups_bg_alpha ""
seta hud_panel_powerups_bg_border ""
seta hud_panel_powerups_bg_padding ""
seta hud_panel_powerups_flip "1"
seta hud_panel_powerups_iconalign "0"
seta hud_panel_powerups_baralign "0"
seta hud_panel_powerups_progressbar "0"
seta hud_panel_powerups_progressbar_strength "progressbar"
seta hud_panel_powerups_progressbar_shield "progressbar"
seta hud_panel_powerups_progressbar_superweapons "progressbar"
seta hud_panel_powerups_text "1"
seta hud_panel_healtharmor 1
......@@ -303,16 +299,6 @@ seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
seta hud_panel_centerprint_fade_minfontsize "0"
seta hud_panel_buffs 1
seta hud_panel_buffs_pos "0.450000 0.855000"
seta hud_panel_buffs_size "0.050000 0.070000"
seta hud_panel_buffs_bg "0"
seta hud_panel_buffs_bg_color ""
seta hud_panel_buffs_bg_color_team ""
seta hud_panel_buffs_bg_alpha ""
seta hud_panel_buffs_bg_border ""
seta hud_panel_buffs_bg_padding ""
seta hud_panel_mapvote 1
seta hud_panel_mapvote_pos "0 0"
seta hud_panel_mapvote_size "1 1"
......
ast Asturian "Asturianu (52%)"
de German "Deutsch (100%)"
ast Asturian "Asturianu (67%)"
de German "Deutsch (96%)"
en_AU en_AU "en_AU (96%)"
en English "English"
es Spanish "Español (78%)"
fr French "Français (100%)"
it Italian "Italiano (100%)"
hu Hungarian "Magyar (53%)"
nl Dutch "Nederlands (57%)"
pl Polish "Polski (70%)"
pt Portuguese "Português (53%)"
ro Romanian "Romana (47%)"
es Spanish "Español (75%)"
fr French "Français (96%)"
it Italian "Italiano (96%)"
hu Hungarian "Magyar (52%)"
nl Dutch "Nederlands (56%)"
pl Polish "Polski (72%)"
pt Portuguese "Português (51%)"
ro Romanian "Romana (96%)"
fi Finnish "Suomi (43%)"
el Greek "Ελληνική (32%)"
be Belarusian "Беларуская (81%)"
bg Bulgarian "Български (81%)"
ru Russian "Русский (100%)"
uk Ukrainian "Українська (67%)"
be Belarusian "Беларуская (78%)"
bg Bulgarian "Български (79%)"
ru Russian "Русский (96%)"
uk Ukrainian "Українська (65%)"
ring,models/relics/relic_ring
mesh,models/relics/relic
sign,models/relics/sign_regeneration
\ No newline at end of file
sign,models/relics/sign_medic
\ No newline at end of file
ring,models/relics/relic_ring
mesh,models/relics/relic
sign,models/relics/sign_radioactive
\ No newline at end of file
sign,textures/common/nodraw
\ No newline at end of file
ring,models/relics/relic_ring
mesh,models/relics/relic
sign,models/relics/sign_resurrection
\ No newline at end of file
sign,models/relics/sign_blessed
\ No newline at end of file
ring,models/relics/relic_ring
mesh,models/relics/relic
sign,models/relics/sign_inferno
\ No newline at end of file
ring,models/relics/relic_ring
mesh,models/relics/relic
sign,models/relics/sign_swapper
\ No newline at end of file
ring,models/relics/relic_ring
mesh,models/relics/relic
sign,models/relics/sign_magnet
\ No newline at end of file
ring,models/relics/relic_ring
mesh,models/relics/relic
sign,models/relics/sign_damage
\ No newline at end of file
sign,textures/common/nodraw
\ No newline at end of file
ring,models/relics/relic_ring
mesh,models/relics/relic
sign,models/relics/sign_splashdamage
\ No newline at end of file
sign,models/relics/sign_bash
\ No newline at end of file
ring,models/relics/relic_ring
mesh,models/relics/relic
sign,models/relics/sign_firingspeed
\ No newline at end of file
sign,textures/common/nodraw
\ No newline at end of file