physicsLeeStricklin-ModdedFruit.cfg 1.21 KB
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g_mod_physics LeeStricklin-ModdedFruit
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// "NoQWBunny" physics based on XPM
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sv_gravity 800
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sv_maxspeed 424
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sv_maxairspeed 400

sv_stopspeed 100
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sv_accelerate 13
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sv_airaccelerate 2
sv_friction 8
edgefriction 1
sv_stepheight 26
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// Q1: 16+2
// Nex: 32+2
// we try: 24+2
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// actually, what we want is 266.6666 for 180bpm
// but 260 takes same amount of frames and is nicer to mappers
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sv_jumpvelocity 260
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sv_jumpvelocity_crouch 0
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sv_wateraccelerate -1
sv_waterfriction -1
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sv_airaccel_sideways_friction 0 // breaks strafing?
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sv_airaccel_qw -0.8
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sv_airaccel_qw_stretchfactor 0
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sv_airstopaccelerate -0.95
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sv_airstrafeaccelerate 24
sv_maxairstrafespeed 100
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sv_airstrafeaccel_qw -0.97
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sv_aircontrol 125
sv_aircontrol_penalty 150
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sv_aircontrol_power 2.5
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sv_aircontrol_backwards 0
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sv_aircontrol_sidewards 0
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sv_airspeedlimit_nonqw 800
sv_warsowbunny_turnaccel 0
sv_warsowbunny_accel 0.1593
sv_warsowbunny_topspeed 925
sv_warsowbunny_backtosideratio 0.8
sv_friction_on_land 0
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sv_doublejump 0 // TINY (1.35x normal) doublejumps only, can be disabled if wanted...
sv_jumpspeedcap_min 0 // need predicting? (it should already be in CSQC prediction code)
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sv_jumpspeedcap_max ""
sv_jumpspeedcap_max_disable_on_ramps 1
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g_teleport_maxspeed 0
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sv_track_canjump 0