Issues with vampirehook and warpzones
When a hook passes through a warpzone it loses its .owner (as projectiles do so you can hit yourself), but some code checks the .owner of a projectile, not expecting it to be null/not the player.
The vampire hook mutator appears to be especially affected by this:
- it allows one to team kill even when friendly fire is off, triggering errors in the server console
- self-hooking triggers errors too
- teammate healing doesn't work
Edited by terencehill