Textures wobble when r_glsl_offsetmapping_scale is 0.02 by default
That's what happens when r_glsl_offsetmapping_scale 0.02 is set by default.
https://www.youtube.com/watch?v=Av5_m6e7a4I
Also happens in some models (when Fireball used the normal texture with that way):

Edited  by LegendaryGuard