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Textures wobble when r_glsl_offsetmapping_scale is 0.02 by default

That's what happens when r_glsl_offsetmapping_scale 0.02 is set by default.

https://www.youtube.com/watch?v=Av5_m6e7a4I

Also happens in some models (when Fireball used the normal texture with that way):

fireball_sight_scaleoffsetbug
Edited by LegendaryGuard