Flag respawn called twice quickly
This comes up often in my dedicated server console when the game type is CTF
I am using the autobuild version.
This is running in a Ubuntu container (22.04) in docker
i have sped up the server frames with sys_ticrate 0.0166667
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flag respawn called twice quickly! please notify Samual about this...VM_remove: tried to remove the null entity or a reserved entity!
s201913: v_right:1168: STORE_S GLOBAL27301, GLOBAL4
s201914: v_right:1168: STORE_S GLOBAL27300, GLOBAL7
s201915: v_right:1168: CALL2 cvar_set (=cvar_set())
s201916: v_right:1168: STORE_S GLOBAL27302, GLOBAL4
s201917: v_right:1168: STORE_S GLOBAL42378, GLOBAL7
s201918: v_right:1168: CALL2 print (=print())
s201919: v_right:1168: STORE_ENT world (=entity 0), GLOBAL4
s201920: v_right:1168: CALL1 builtin_remove (=builtin_remove())
v_right:1168 : ctf_RespawnFlag : statement 18
v_right:1225 : ctf_Reset : statement 15
10:381 : reset_map : statement 70
10:482 : ReadyRestart_force : statement 145
10:503 : ReadyRestart : statement 21
10:554 : ReadyCount : statement 84
teamplay:1244 : _ClientDisconnect : statement 141
:242 : ClientDisconnect : statement 3
:501 : bot_removefromlargestteam : statement 61
:508 : bot_removenewest : statement 1
:655 : bot_fixcount : statement 41
:724 : bot_serverframe : statement 119
hmatch:339 : _StartFrame : statement 110
:219 : StartFrame : statement 2
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--- CUT HERE ---
flag respawn called twice quickly! please notify Samual about this...VM_remove: tried to remove the null entity or a reserved entity!
s201913: v_right:1168: STORE_S GLOBAL27301, GLOBAL4
s201914: v_right:1168: STORE_S GLOBAL27300, GLOBAL7
s201915: v_right:1168: CALL2 cvar_set (=cvar_set())
s201916: v_right:1168: STORE_S GLOBAL27302, GLOBAL4
s201917: v_right:1168: STORE_S GLOBAL42378, GLOBAL7
s201918: v_right:1168: CALL2 print (=print())
s201919: v_right:1168: STORE_ENT world (=entity 0), GLOBAL4
s201920: v_right:1168: CALL1 builtin_remove (=builtin_remove())
v_right:1168 : ctf_RespawnFlag : statement 18
v_right:1225 : ctf_Reset : statement 15
10:381 : reset_map : statement 70
10:482 : ReadyRestart_force : statement 145
10:503 : ReadyRestart : statement 21
10:554 : ReadyCount : statement 84
teamplay:1244 : _ClientDisconnect : statement 141
:242 : ClientDisconnect : statement 3
:501 : bot_removefromlargestteam : statement 61
:508 : bot_removenewest : statement 1
:655 : bot_fixcount : statement 41
:724 : bot_serverframe : statement 119
hmatch:339 : _StartFrame : statement 110
:219 : StartFrame : statement 2
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Edited by Alec DiAstra