Disabling movement prediction causes weird glitches
If the map (re)starts with cl_movement 0
or sv_clmovement_enable 0
, it works as expected. But once movement prediction has been enabled, disabling it without restarting or reconnecting causes some warping type glitches, quite noticeable in 1st person on an empty server.
Maybe the option to disable prediction should be removed from the menu - should anyone disable it except for testing purposes?