Commit f111e54b authored by Debugger's avatar Debugger

Merge branch 'master' into debugger/tdm_netscore

parents dd919fdd 13ffcda7
......@@ -5,3 +5,5 @@ qcsrc/client/fteqcc.log
qcsrc/menu/fteqcc.log
qcsrc/server/fteqcc.log
weapons.qc.tmp
*.lno
qcsrc/qccversion.*
......@@ -44,6 +44,8 @@ alias -hud_panel_radar_maximized "cl_cmd hud radar 0"
alias hud_panel_radar_maximized "cl_cmd hud radar"
// other hud cvars
seta hud_panel_update_interval 2 "how often (in seconds) common panel cvars are reloaded"
seta hud_showbinds 1 "what to show in the HUD to indicate certain keys to press: 0 display commands, 1 bound keys, 2 both"
seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited"
set _hud_showbinds_reload 0 "set it to 1 to reload binds if you changed any. It is reset to 0 automatically"
......@@ -79,7 +81,7 @@ seta hud_contents_fadeintime 0.02 "factor of time it takes for the alpha level t
seta hud_contents_fadeouttime 0.1 "factor of time it takes for the alpha level to reach normal value when leaving the liquid"
seta hud_contents_lava_alpha 0.7 "alpha of the lava"
seta hud_contents_lava_color "0.8 0.1 0" "color blend when inside lava"
seta hud_contents_slime_alpha 0.7 "alpha of the slime"
seta hud_contents_slime_alpha 0.7 "alpha of the slime"
seta hud_contents_slime_color "0 0.4 0.1" "color blend when inside slime"
seta hud_contents_water_alpha 0.5 "alpha of the water"
seta hud_contents_water_color "0.4 0.3 0.3" "color blend when inside water"
......
......@@ -167,7 +167,7 @@ seta hud_panel_score_bg_color_team "" "override panel color with team color in t
seta hud_panel_score_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
seta hud_panel_score_bg_border "" "if set to something else than \"\" = override default size of border around the background"
seta hud_panel_score_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
seta hud_panel_score_rankings "" "show rankings: 1 always show my own score; 2 pure rankings"
seta hud_panel_score_rankings "" "show rankings: 1 always show my own score; 2 pure rankings"
seta hud_panel_racetimer "" "enable/disable this panel"
seta hud_panel_racetimer_pos "" "position of this base of the panel"
......@@ -199,7 +199,9 @@ seta hud_panel_modicons_bg_color_team "" "override panel color with team color i
seta hud_panel_modicons_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
seta hud_panel_modicons_bg_border "" "if set to something else than \"\" = override default size of border around the background"
seta hud_panel_modicons_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
seta hud_panel_modicons_ca_layout "" "2 possible layouts: 0) number of alive players; 1) icons and number of alive players"
seta hud_panel_modicons_dom_layout "" "3 possible layouts: 0) only icons; 1) icons and percentage of average pps (points per second); 2) icons and average pps"
seta hud_panel_modicons_freezetag_layout "" "2 possible layouts: 0) number of alive players; 1) icons and number of alive players"
seta hud_panel_pressedkeys "" "enable/disable this panel, 1 = show only when spectating other players, 2 = show always"
seta hud_panel_pressedkeys_pos "" "position of this base of the panel"
......
......@@ -145,7 +145,6 @@ set g_balance_fuel_limit 999
// {{{ misc
set g_balance_selfdamagepercent 0.6
set g_balance_weaponswitchdelay 0.15
set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
set g_weaponratefactor 1 "weapon fire rate multiplier"
set g_weapondamagefactor 1 "weapon damage multiplier"
......@@ -159,7 +158,7 @@ set g_projectiles_damage 2
// possible values:
// -2: absolutely no damage to projectiles (no exceptions)
// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
// 0: only damage from contents (lava/slime) or exceptions
// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
set g_projectiles_keep_owner 0
......@@ -259,6 +258,8 @@ set g_balance_laser_secondary_gauntlet 0
set g_balance_laser_secondary_force_zscale 1
set g_balance_laser_secondary_force_velocitybias 0
set g_balance_laser_secondary_force_other_scale 1
set g_balance_laser_switchdelay_drop 0.15
set g_balance_laser_switchdelay_raise 0.15
set g_balance_laser_reload_ammo 0 //default: 6
set g_balance_laser_reload_time 2
// }}}
......@@ -286,6 +287,8 @@ set g_balance_shotgun_secondary_damage 115
set g_balance_shotgun_secondary_force 150
set g_balance_shotgun_secondary_refire 1.1
set g_balance_shotgun_secondary_animtime 1
set g_balance_shotgun_switchdelay_drop 0.15
set g_balance_shotgun_switchdelay_raise 0.15
set g_balance_shotgun_reload_ammo 0 //default: 5
set g_balance_shotgun_reload_time 2
// }}}
......@@ -300,7 +303,7 @@ set g_balance_uzi_burst_animtime 0.75
set g_balance_uzi_burst_refire 0.05 // refire between burst bullets
set g_balance_uzi_burst_refire2 0.75 // refire after burst
set g_balance_uzi_burst_spread 0.04
set g_balance_uzi_burst_damage 18
set g_balance_uzi_burst_damage 18
set g_balance_uzi_burst_force 50
set g_balance_uzi_burst_ammo 3
......@@ -320,6 +323,9 @@ set g_balance_uzi_sustained_ammo 1
set g_balance_uzi_speed 18000
set g_balance_uzi_bulletconstant 115 // 13.1qu
set g_balance_uzi_switchdelay_drop 0.15
set g_balance_uzi_switchdelay_raise 0.15
set g_balance_uzi_reload_ammo 0 //default: 30
set g_balance_uzi_reload_time 2
// }}}
......@@ -364,6 +370,9 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
set g_balance_grenadelauncher_bouncefactor 0.5
set g_balance_grenadelauncher_bouncestop 0.075
set g_balance_grenadelauncher_switchdelay_drop 0.15
set g_balance_grenadelauncher_switchdelay_raise 0.15
set g_balance_grenadelauncher_reload_ammo 0 //default: 12
set g_balance_grenadelauncher_reload_time 2
// }}}
......@@ -411,6 +420,8 @@ set g_balance_electro_combo_radius 250
set g_balance_electro_combo_comboradius 0
set g_balance_electro_combo_speed 2000
set g_balance_electro_combo_safeammocheck 0
set g_balance_electro_switchdelay_drop 0.15
set g_balance_electro_switchdelay_raise 0.15
set g_balance_electro_reload_ammo 0 //default: 20
set g_balance_electro_reload_time 2
// }}}
......@@ -429,7 +440,6 @@ set g_balance_crylink_primary_ammo 2
set g_balance_crylink_primary_bouncedamagefactor 0.5
set g_balance_crylink_primary_joindelay 0
set g_balance_crylink_primary_joinspread 0
set g_balance_crylink_primary_jointime 0
set g_balance_crylink_primary_joinexplode 0
set g_balance_crylink_primary_joinexplode_damage 0
set g_balance_crylink_primary_joinexplode_edgedamage 0
......@@ -458,9 +468,8 @@ set g_balance_crylink_secondary_ammo 2
set g_balance_crylink_secondary_bouncedamagefactor 0.5
set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinspread 0
set g_balance_crylink_secondary_jointime 0
set g_balance_crylink_secondary_joinexplode 0
set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_joinexplode 0
set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_joinexplode_edgedamage 0
set g_balance_crylink_secondary_joinexplode_radius 0
set g_balance_crylink_secondary_joinexplode_force 0
......@@ -471,6 +480,9 @@ set g_balance_crylink_secondary_middle_fadetime 5
set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
set g_balance_crylink_secondary_line_fadetime 2
set g_balance_crylink_switchdelay_drop 0.15
set g_balance_crylink_switchdelay_raise 0.15
set g_balance_crylink_reload_ammo 0 //default: 10
set g_balance_crylink_reload_time 2
// }}}
......@@ -515,6 +527,9 @@ set g_balance_nex_charge_velocity_rate 0.2
set g_balance_nex_charge_minspeed 400
set g_balance_nex_charge_maxspeed 1000
set g_balance_nex_switchdelay_drop 0.15
set g_balance_nex_switchdelay_raise 0.15
set g_balance_nex_reload_ammo 0 //default: 25
set g_balance_nex_reload_time 2
// }}}
......@@ -525,6 +540,8 @@ set g_balance_minstanex_ammo 10
set g_balance_minstanex_laser_ammo 0
set g_balance_minstanex_laser_animtime 0.3
set g_balance_minstanex_laser_refire 0.7
set g_balance_minstanex_switchdelay_drop 0.15
set g_balance_minstanex_switchdelay_raise 0.15
set g_balance_minstanex_reload_ammo 0 //default: 50
set g_balance_minstanex_reload_time 2
// }}}
......@@ -563,6 +580,8 @@ set g_balance_hagar_secondary_lifetime_min 30
set g_balance_hagar_secondary_lifetime_rand 0
set g_balance_hagar_secondary_refire 0.15
set g_balance_hagar_secondary_ammo 1
set g_balance_hagar_switchdelay_drop 0.15
set g_balance_hagar_switchdelay_raise 0.15
set g_balance_hagar_reload_ammo 0 //default: 25
set g_balance_hagar_reload_time 2
// }}}
......@@ -590,6 +609,8 @@ set g_balance_rocketlauncher_remote_damage 105
set g_balance_rocketlauncher_remote_edgedamage 40
set g_balance_rocketlauncher_remote_radius 150
set g_balance_rocketlauncher_remote_force 600
set g_balance_rocketlauncher_switchdelay_drop 0.15
set g_balance_rocketlauncher_switchdelay_raise 0.15
set g_balance_rocketlauncher_reload_ammo 0 //default: 25
set g_balance_rocketlauncher_reload_time 2
// }}}
......@@ -603,6 +624,8 @@ set g_balance_porto_secondary_refire 1.5
set g_balance_porto_secondary_animtime 0.3
set g_balance_porto_secondary_speed 2000
set g_balance_porto_secondary_lifetime 30
set g_balance_porto_switchdelay_drop 0.15
set g_balance_porto_switchdelay_raise 0.15
set g_balance_portal_health 200 // these get recharged whenever the portal is used
set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
// }}}
......@@ -626,7 +649,9 @@ set g_balance_hook_secondary_animtime 0.3 // good shoot anim
set g_balance_hook_secondary_power 3 // effect behaves like a square function
set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
set g_balance_hook_secondary_health 0
set g_balance_hook_secondary_damageforcescale 0
set g_balance_hook_secondary_damageforcescale 0
set g_balance_hook_switchdelay_drop 0.15
set g_balance_hook_switchdelay_raise 0.15
// }}}
// {{{ tuba
set g_balance_tuba_refire 0.05
......@@ -639,6 +664,8 @@ set g_balance_tuba_edgedamage 0
set g_balance_tuba_radius 200
set g_balance_tuba_force 40
set g_balance_tuba_pitchstep 6
set g_balance_tuba_switchdelay_drop 0.15
set g_balance_tuba_switchdelay_raise 0.15
// }}}
// {{{ fireball
set g_balance_fireball_primary_animtime 0.15
......@@ -675,4 +702,6 @@ set g_balance_fireball_secondary_speed 900
set g_balance_fireball_secondary_speed_up 100
set g_balance_fireball_secondary_speed_z 0
set g_balance_fireball_secondary_spread 0
set g_balance_fireball_switchdelay_drop 0.15
set g_balance_fireball_switchdelay_raise 0.15
// }}}
......@@ -145,7 +145,6 @@ set g_balance_fuel_limit 999
// {{{ misc
set g_balance_selfdamagepercent 0.65
set g_balance_weaponswitchdelay 0.15
set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
set g_weaponratefactor 1 "weapon fire rate multiplier"
set g_weapondamagefactor 1 "weapon damage multiplier"
......@@ -159,7 +158,7 @@ set g_projectiles_damage 2
// possible values:
// -2: absolutely no damage to projectiles (no exceptions)
// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
// 0: only damage from contents (lava/slime) or exceptions
// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
set g_projectiles_keep_owner 0
......@@ -259,6 +258,8 @@ set g_balance_laser_secondary_gauntlet 1
set g_balance_laser_secondary_force_zscale 1.25
set g_balance_laser_secondary_force_velocitybias 0
set g_balance_laser_secondary_force_other_scale 0
set g_balance_laser_switchdelay_drop 0.15
set g_balance_laser_switchdelay_raise 0.15
set g_balance_laser_reload_ammo 0 //default: 6
set g_balance_laser_reload_time 2
// }}}
......@@ -286,6 +287,8 @@ set g_balance_shotgun_secondary_damage 110
set g_balance_shotgun_secondary_force 150
set g_balance_shotgun_secondary_refire 1.1
set g_balance_shotgun_secondary_animtime 1
set g_balance_shotgun_switchdelay_drop 0.15
set g_balance_shotgun_switchdelay_raise 0.15
set g_balance_shotgun_reload_ammo 0 //default: 5
set g_balance_shotgun_reload_time 2
// }}}
......@@ -320,6 +323,9 @@ set g_balance_uzi_sustained_ammo 1
set g_balance_uzi_speed 18000
set g_balance_uzi_bulletconstant 115 // 13.1qu
set g_balance_uzi_switchdelay_drop 0.15
set g_balance_uzi_switchdelay_raise 0.15
set g_balance_uzi_reload_ammo 0 //default: 30
set g_balance_uzi_reload_time 2
// }}}
......@@ -364,6 +370,9 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
set g_balance_grenadelauncher_bouncefactor 0.5
set g_balance_grenadelauncher_bouncestop 0.12
set g_balance_grenadelauncher_switchdelay_drop 0.15
set g_balance_grenadelauncher_switchdelay_raise 0.15
set g_balance_grenadelauncher_reload_ammo 0 //default: 12
set g_balance_grenadelauncher_reload_time 2
// }}}
......@@ -411,6 +420,8 @@ set g_balance_electro_combo_radius 250
set g_balance_electro_combo_comboradius 0
set g_balance_electro_combo_speed 400
set g_balance_electro_combo_safeammocheck 1
set g_balance_electro_switchdelay_drop 0.15
set g_balance_electro_switchdelay_raise 0.15
set g_balance_electro_reload_ammo 0 //default: 20
set g_balance_electro_reload_time 2
// }}}
......@@ -429,7 +440,6 @@ set g_balance_crylink_primary_ammo 2
set g_balance_crylink_primary_bouncedamagefactor 0.2
set g_balance_crylink_primary_joindelay 0
set g_balance_crylink_primary_joinspread 0.2
set g_balance_crylink_primary_jointime 0.1
set g_balance_crylink_primary_joinexplode 0
set g_balance_crylink_primary_joinexplode_damage 0
set g_balance_crylink_primary_joinexplode_edgedamage 0
......@@ -458,9 +468,8 @@ set g_balance_crylink_secondary_ammo 3 // LOG: 2 -> 3
set g_balance_crylink_secondary_bouncedamagefactor 0.4 // LOG: 0.2 -> 0.4
set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinspread 0.2
set g_balance_crylink_secondary_jointime 0.1
set g_balance_crylink_secondary_joinexplode 0
set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_joinexplode 0
set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_joinexplode_edgedamage 0
set g_balance_crylink_secondary_joinexplode_radius 0
set g_balance_crylink_secondary_joinexplode_force 0
......@@ -471,6 +480,9 @@ set g_balance_crylink_secondary_middle_fadetime 5
set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
set g_balance_crylink_secondary_line_fadetime 0.25
set g_balance_crylink_switchdelay_drop 0.15
set g_balance_crylink_switchdelay_raise 0.15
set g_balance_crylink_reload_ammo 0 //default: 10
set g_balance_crylink_reload_time 2
// }}}
......@@ -515,6 +527,9 @@ set g_balance_nex_charge_velocity_rate 0
set g_balance_nex_charge_minspeed 600
set g_balance_nex_charge_maxspeed 1000
set g_balance_nex_switchdelay_drop 0.15
set g_balance_nex_switchdelay_raise 0.15
set g_balance_nex_reload_ammo 0 //default: 25
set g_balance_nex_reload_time 2
// }}}
......@@ -525,6 +540,8 @@ set g_balance_minstanex_ammo 10
set g_balance_minstanex_laser_ammo 0
set g_balance_minstanex_laser_animtime 0.3
set g_balance_minstanex_laser_refire 0.6
set g_balance_minstanex_switchdelay_drop 0.15
set g_balance_minstanex_switchdelay_raise 0.15
set g_balance_minstanex_reload_ammo 0 //default: 50
set g_balance_minstanex_reload_time 2
// }}}
......@@ -563,6 +580,8 @@ set g_balance_hagar_secondary_lifetime_min 5
set g_balance_hagar_secondary_lifetime_rand 0
set g_balance_hagar_secondary_refire 0.12 // default for _load: 0.8
set g_balance_hagar_secondary_ammo 1
set g_balance_hagar_switchdelay_drop 0.15
set g_balance_hagar_switchdelay_raise 0.15
set g_balance_hagar_reload_ammo 0 //default: 25
set g_balance_hagar_reload_time 2
// }}}
......@@ -590,6 +609,8 @@ set g_balance_rocketlauncher_remote_damage 60
set g_balance_rocketlauncher_remote_edgedamage 20
set g_balance_rocketlauncher_remote_radius 120
set g_balance_rocketlauncher_remote_force 350
set g_balance_rocketlauncher_switchdelay_drop 0.15
set g_balance_rocketlauncher_switchdelay_raise 0.15
set g_balance_rocketlauncher_reload_ammo 0 //default: 25
set g_balance_rocketlauncher_reload_time 2
// }}}
......@@ -603,6 +624,8 @@ set g_balance_porto_secondary_refire 1.5
set g_balance_porto_secondary_animtime 0.2
set g_balance_porto_secondary_speed 2000
set g_balance_porto_secondary_lifetime 5
set g_balance_porto_switchdelay_drop 0.15
set g_balance_porto_switchdelay_raise 0.15
set g_balance_portal_health 200 // these get recharged whenever the portal is used
set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
// }}}
......@@ -626,7 +649,9 @@ set g_balance_hook_secondary_animtime 0.2 // good shoot anim
set g_balance_hook_secondary_power 3 // effect behaves like a square function
set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
set g_balance_hook_secondary_health 0
set g_balance_hook_secondary_damageforcescale 0
set g_balance_hook_secondary_damageforcescale 0
set g_balance_hook_switchdelay_drop 0.15
set g_balance_hook_switchdelay_raise 0.15
// }}}
// {{{ tuba
set g_balance_tuba_refire 0.05
......@@ -639,6 +664,8 @@ set g_balance_tuba_edgedamage 0
set g_balance_tuba_radius 200
set g_balance_tuba_force 40
set g_balance_tuba_pitchstep 6
set g_balance_tuba_switchdelay_drop 0.15
set g_balance_tuba_switchdelay_raise 0.15
// }}}
// {{{ fireball
set g_balance_fireball_primary_animtime 0.2
......@@ -675,4 +702,6 @@ set g_balance_fireball_secondary_speed 900
set g_balance_fireball_secondary_speed_up 100
set g_balance_fireball_secondary_speed_z 0
set g_balance_fireball_secondary_spread 0
set g_balance_fireball_switchdelay_drop 0.15
set g_balance_fireball_switchdelay_raise 0.15
// }}}
......@@ -145,7 +145,6 @@ set g_balance_fuel_limit 999
// {{{ misc
set g_balance_selfdamagepercent 0
set g_balance_weaponswitchdelay 0
set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
set g_weaponratefactor 1 "weapon fire rate multiplier"
set g_weapondamagefactor 1 "weapon damage multiplier"
......@@ -159,7 +158,7 @@ set g_projectiles_damage 2
// possible values:
// -2: absolutely no damage to projectiles (no exceptions)
// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
// 0: only damage from contents (lava/slime) or exceptions
// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
set g_projectiles_keep_owner 0
......@@ -259,6 +258,8 @@ set g_balance_laser_secondary_gauntlet 0
set g_balance_laser_secondary_force_zscale 1.25
set g_balance_laser_secondary_force_velocitybias 0
set g_balance_laser_secondary_force_other_scale 1
set g_balance_laser_switchdelay_drop 0
set g_balance_laser_switchdelay_raise 0
set g_balance_laser_reload_ammo 0 //default: 6
set g_balance_laser_reload_time 2
// }}}
......@@ -286,6 +287,8 @@ set g_balance_shotgun_secondary_damage 80
set g_balance_shotgun_secondary_force 200
set g_balance_shotgun_secondary_refire 1.25
set g_balance_shotgun_secondary_animtime 1
set g_balance_shotgun_switchdelay_drop 0
set g_balance_shotgun_switchdelay_raise 0
set g_balance_shotgun_reload_ammo 0 //default: 5
set g_balance_shotgun_reload_time 2
// }}}
......@@ -300,7 +303,7 @@ set g_balance_uzi_burst_animtime 0.3
set g_balance_uzi_burst_refire 0.06 // refire between burst bullets
set g_balance_uzi_burst_refire2 0.45 // refire after burst
set g_balance_uzi_burst_spread 0.03
set g_balance_uzi_burst_damage 25
set g_balance_uzi_burst_damage 25
set g_balance_uzi_burst_force 20
set g_balance_uzi_burst_ammo 3
......@@ -320,6 +323,9 @@ set g_balance_uzi_sustained_ammo 1
set g_balance_uzi_speed 18000
set g_balance_uzi_bulletconstant 115 // 13.1qu
set g_balance_uzi_switchdelay_drop 0
set g_balance_uzi_switchdelay_raise 0
set g_balance_uzi_reload_ammo 0 //default: 30
set g_balance_uzi_reload_time 2
// }}}
......@@ -364,6 +370,9 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
set g_balance_grenadelauncher_bouncefactor 0.5
set g_balance_grenadelauncher_bouncestop 0.075
set g_balance_grenadelauncher_switchdelay_drop 0
set g_balance_grenadelauncher_switchdelay_raise 0
set g_balance_grenadelauncher_reload_ammo 0 //default: 12
set g_balance_grenadelauncher_reload_time 2
// }}}
......@@ -411,10 +420,12 @@ set g_balance_electro_combo_radius 175
set g_balance_electro_combo_comboradius 275
set g_balance_electro_combo_speed 2000
set g_balance_electro_combo_safeammocheck 1
set g_balance_electro_switchdelay_drop 0
set g_balance_electro_switchdelay_raise 0
set g_balance_electro_reload_ammo 0 //default: 20
set g_balance_electro_reload_time 2
// }}}
// {{{ crylink
// {{{ crylink
set g_balance_crylink_primary_damage 12
set g_balance_crylink_primary_edgedamage 6
set g_balance_crylink_primary_force -50
......@@ -429,7 +440,6 @@ set g_balance_crylink_primary_ammo 3
set g_balance_crylink_primary_bouncedamagefactor 0.5
set g_balance_crylink_primary_joindelay 0.1
set g_balance_crylink_primary_joinspread 0.2
set g_balance_crylink_primary_jointime 0
set g_balance_crylink_primary_joinexplode 1
set g_balance_crylink_primary_joinexplode_damage 0
set g_balance_crylink_primary_joinexplode_edgedamage 0
......@@ -439,7 +449,7 @@ set g_balance_crylink_primary_linkexplode 1
set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_primary_middle_fadetime 5
set g_balance_crylink_primary_other_lifetime 5
set g_balance_crylink_primary_other_lifetime 5
set g_balance_crylink_primary_other_fadetime 5
set g_balance_crylink_secondary 1
......@@ -458,9 +468,8 @@ set g_balance_crylink_secondary_ammo 2
set g_balance_crylink_secondary_bouncedamagefactor 0.5
set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinspread 0
set g_balance_crylink_secondary_jointime 0
set g_balance_crylink_secondary_joinexplode 0
set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_joinexplode 0
set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_joinexplode_edgedamage 0
set g_balance_crylink_secondary_joinexplode_radius 0
set g_balance_crylink_secondary_joinexplode_force 0
......@@ -468,9 +477,12 @@ set g_balance_crylink_secondary_linkexplode 1
set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_secondary_middle_fadetime 5
set g_balance_crylink_secondary_line_lifetime 5
set g_balance_crylink_secondary_line_lifetime 5
set g_balance_crylink_secondary_line_fadetime 5
set g_balance_crylink_switchdelay_drop 0
set g_balance_crylink_switchdelay_raise 0
set g_balance_crylink_reload_ammo 0 //default: 10
set g_balance_crylink_reload_time 2
// }}}
......@@ -515,6 +527,9 @@ set g_balance_nex_charge_velocity_rate 0
set g_balance_nex_charge_minspeed 400
set g_balance_nex_charge_maxspeed 800
set g_balance_nex_switchdelay_drop 0
set g_balance_nex_switchdelay_raise 0
set g_balance_nex_reload_ammo 0 //default: 25
set g_balance_nex_reload_time 2
// }}}
......@@ -525,6 +540,8 @@ set g_balance_minstanex_ammo 10
set g_balance_minstanex_laser_ammo 0
set g_balance_minstanex_laser_animtime 0.3
set g_balance_minstanex_laser_refire 0.7
set g_balance_minstanex_switchdelay_drop 0
set g_balance_minstanex_switchdelay_raise 0
set g_balance_minstanex_reload_ammo 0 //default: 50
set g_balance_minstanex_reload_time 2
// }}}
......@@ -563,6 +580,8 @@ set g_balance_hagar_secondary_lifetime_min 10
set g_balance_hagar_secondary_lifetime_rand 0
set g_balance_hagar_secondary_refire 0.5
set g_balance_hagar_secondary_ammo 1
set g_balance_hagar_switchdelay_drop 0
set g_balance_hagar_switchdelay_raise 0
set g_balance_hagar_reload_ammo 0 //default: 25
set g_balance_hagar_reload_time 2
// }}}
......@@ -590,6 +609,8 @@ set g_balance_rocketlauncher_remote_damage 70
set g_balance_rocketlauncher_remote_edgedamage 35
set g_balance_rocketlauncher_remote_radius 110
set g_balance_rocketlauncher_remote_force 350
set g_balance_rocketlauncher_switchdelay_drop 0
set g_balance_rocketlauncher_switchdelay_raise 0
set g_balance_rocketlauncher_reload_ammo 0 //default: 25
set g_balance_rocketlauncher_reload_time 2
// }}}
......@@ -603,6 +624,8 @@ set g_balance_porto_secondary_refire 1.5
set g_balance_porto_secondary_animtime 0.3
set g_balance_porto_secondary_speed 1000
set g_balance_porto_secondary_lifetime 5
set g_balance_porto_switchdelay_drop 0
set g_balance_porto_switchdelay_raise 0
set g_balance_portal_health 200 // these get recharged whenever the portal is used
set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
// }}}
......@@ -626,7 +649,9 @@ set g_balance_hook_secondary_animtime 0.3 // good shoot anim
set g_balance_hook_secondary_power 3 // effect behaves like a square function
set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
set g_balance_hook_secondary_health 15
set g_balance_hook_secondary_damageforcescale 0
set g_balance_hook_secondary_damageforcescale 0
set g_balance_hook_switchdelay_drop 0
set g_balance_hook_switchdelay_raise 0
// }}}
// {{{ tuba
set g_balance_tuba_refire 0.05
......@@ -639,8 +664,10 @@ set g_balance_tuba_edgedamage 0
set g_balance_tuba_radius 200
set g_balance_tuba_force 40
set g_balance_tuba_pitchstep 6
set g_balance_tuba_switchdelay_drop 0
set g_balance_tuba_switchdelay_raise 0
// }}}
// {{{ fireball // this is a superweapon -- lets make it behave as one.
// {{{ fireball // this is a superweapon -- lets make it behave as one.
set g_balance_fireball_primary_animtime 0.2
set g_balance_fireball_primary_bfgdamage 100
set g_balance_fireball_primary_bfgforce 0
......@@ -675,4 +702,6 @@ set g_balance_fireball_secondary_speed 900
set g_balance_fireball_secondary_speed_up 100
set g_balance_fireball_secondary_speed_z 0
set g_balance_fireball_secondary_spread 0
set g_balance_fireball_switchdelay_drop 0
set g_balance_fireball_switchdelay_raise 0
// }}}
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......@@ -43,7 +43,6 @@ alias cvar_purechanges "qc_cmd_svcmd cvar_purechanges ${* ?}" // Prints
alias info "qc_cmd_svcmd info ${* ?}" // Request for unique server information set up by admin
alias ladder "qc_cmd_svcmd ladder ${* ?}" // Get information about top players if supported
alias lsmaps "qc_cmd_svcmd lsmaps ${* ?}" // List maps which can be used with the current game mode
alias lsnewmaps "qc_cmd_svcmd lsnewmaps ${* ?}" // List maps which have no records or are seemingly unplayed yet
alias printmaplist "qc_cmd_svcmd printmaplist ${* ?}" // Display full server maplist reply
alias rankings "qc_cmd_svcmd rankings ${* ?}" // Print information about rankings
alias records "qc_cmd_svcmd records ${* ?}" // List top 10 records for the current map
......@@ -123,8 +122,6 @@ alias hud "qc_cmd_cl hud ${* ?}" // Comman
alias localprint "qc_cmd_cl localprint ${* ?}" // Create your own centerprint sent to yourself
//alias mv_download "qc_cmd_cl mv_download ${* ?}" // Retrieve mapshot picture from the server
alias sendcvar "qc_cmd_cl sendcvar ${* ?}" // Send a cvar to the server (like weaponpriority)
//alias vyes "qc_cmd_cl vyes ${* ?}" // COMPATIBILITY COMMAND FOR 0.5 CLIENTS
//alias vno "qc_cmd_cl vno ${* ?}" // COMPATIBILITY COMMAND FOR 0.5 CLIENTS
// other aliases for local commands
alias hud_configure "qc_cmd_cl hud configure"
......@@ -228,7 +225,7 @@ alias movetoauto "moveplayer ${1 ?} auto"
// =======================================================
// Aliases for settemp subsystem. Warning: Do not touch.
// Aliases for settemp subsystem. Warning: Do not touch.
// Usage: settemp variable value, next map resets it.
// =======================================================
alias settemp "qc_cmd_svcl settemp $*"
......@@ -240,9 +237,10 @@ alias settemp_restore "qc_cmd_svcl settemp_restore"
// ===================================
alias ban "qc_cmd_sv ban ${* ?}" // Ban an IP address or a range of addresses (like 1.2.3)
alias banlist "qc_cmd_sv banlist ${* ?}" // List all existing bans
alias bans "qc_cmd_sv bans ${* ?}" // COMPATIBILITY COMMAND FOR 0.5 CLIENTS
alias kickban "qc_cmd_sv kickban ${* ?}" // Disconnect a client and ban it at the same time
alias mute "qc_cmd_sv mute ${* ?}" // Disallow a client from talking by muting them
alias unban "qc_cmd_sv unban ${* ?}" // Remove an existing ban
alias unmute "qc_cmd_sv unmute ${* ?}" // Unmute a client
// other aliases for ban commands
alias bans "banlist"
......@@ -296,6 +294,7 @@ set sv_vote_call 1 "Allow users to call a vote for the commands in sv_vote_comma
set sv_vote_change 1 "Allow voters to change their mind after already voting"
set sv_vote_commands "restart fraglimit chmap gotomap nextmap endmatch reducematchtime extendmatchtime allready kick cointoss movetoauto shuffleteams" "these commands can be voted"
set sv_vote_only_commands ""
set sv_vote_limit 160 "Maximum allowed length of a vote command"
set sv_vote_master_commands "movetored movetoblue movetoyellow movetopink" "Extra commands which vote masters can execute by themselves, along with the normal sv_vote_commands." // maybe add kickban here (but then sv_vote_master 0)
set sv_vote_master 1 "Allows the use of the vote master system"
set sv_vote_master_callable 1 "When set, users can use \"vmaster\" to call a vote to become master of voting commands"
......@@ -316,8 +315,8 @@ set sv_vote_override_mostrecent 0
alias vmaster "qc_cmd_cmd vote master"
alias vlogin "qc_cmd_cmd vote master login ${* ?}"
alias vdo "qc_cmd_cmd vote master do ${* ?}"
alias vyes "qc_cmd_cl handlevote yes; cl_cmd vyes" // NOTE: COMPATIBILITY FOR 0.5 IS ADDED HERE WITH "VYES", REMOVE LATER
alias vno "qc_cmd_cl handlevote no; cl_cmd vno" // ^^^ same, see above
alias vyes "qc_cmd_cl handlevote yes"
alias vno "qc_cmd_cl handlevote no"
alias vdontcare "qc_cmd_cmd vote abstain"
alias vabstain "qc_cmd_cmd vote abstain"
......
alias _dont ""
alias _do "$*"