Commit 5a305458 authored by Samual's avatar Samual

Switch my physics to be default for testing purposes

parent 06524c00
g_mod_physics Xonotic
// current Xonotic physics
sv_gravity 800
sv_gravity 700
sv_maxspeed 360
sv_maxairspeed 360
sv_stopspeed 100
sv_accelerate 15
sv_airaccelerate 2
sv_friction 8
sv_friction 6
edgefriction 1
sv_stepheight 26
sv_stepheight 31
// Q1: 16+2
// Nex: 32+2
// we try: 24+2
// Xon 0.7: 24+2
// Samual: 31 (just below 32, keeping things smooth without allowing 32qu steps)
// actually, what we want is 266.6666 for 180bpm
// but 260 takes same amount of frames and is nicer to mappers
// jump height == sv_jumpvelocity^2 / (2*sv_gravity)
// in this case: 42.25 qu
// in this case: 42.87 qu
// player: 24+45 qu
// total: 111.25qu
// total: 111.87qu
// this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in
// the 16 grid, and the 8th unit used for wall/floor) just lets a player jump!
sv_jumpvelocity 260
sv_jumpvelocity 245
sv_wateraccelerate -1
sv_waterfriction -1
sv_airaccel_sideways_friction 0
......@@ -31,13 +30,13 @@ sv_airaccel_qw -0.8
sv_airaccel_qw_stretchfactor 2
sv_airstopaccelerate 3
sv_airstrafeaccelerate 24
sv_airstrafeaccelerate 18
sv_maxairstrafespeed 100
sv_airstrafeaccel_qw -0.95
sv_aircontrol 125
sv_aircontrol_penalty 180
sv_aircontrol 100
sv_aircontrol_penalty 0
sv_aircontrol_power 2
sv_airspeedlimit_nonqw 800
sv_airspeedlimit_nonqw 900
sv_warsowbunny_turnaccel 0
sv_warsowbunny_accel 0.1593
sv_warsowbunny_topspeed 925
......
g_mod_physics Xonotic
// current Xonotic physics
sv_gravity 700
sv_gravity 800
sv_maxspeed 360
sv_maxairspeed 360
sv_stopspeed 100
sv_accelerate 15
sv_airaccelerate 2
sv_friction 6
sv_friction 8
edgefriction 1
sv_stepheight 31
sv_stepheight 26
// Q1: 16+2
// Nex: 32+2
// Xon 0.7: 24+2
// Samual: 31 (just below 32, keeping things smooth without allowing 32qu steps)
// we try: 24+2
// actually, what we want is 266.6666 for 180bpm
// but 260 takes same amount of frames and is nicer to mappers
// jump height == sv_jumpvelocity^2 / (2*sv_gravity)
// in this case: 42.87 qu
// in this case: 42.25 qu
// player: 24+45 qu
// total: 111.87qu
// total: 111.25qu
// this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in
// the 16 grid, and the 8th unit used for wall/floor) just lets a player jump!
sv_jumpvelocity 245
sv_jumpvelocity 260
sv_wateraccelerate -1
sv_waterfriction -1
sv_airaccel_sideways_friction 0
......@@ -30,13 +31,13 @@ sv_airaccel_qw -0.8
sv_airaccel_qw_stretchfactor 2
sv_airstopaccelerate 3
sv_airstrafeaccelerate 18
sv_airstrafeaccelerate 24
sv_maxairstrafespeed 100
sv_airstrafeaccel_qw -0.95
sv_aircontrol 100
sv_aircontrol_penalty 0
sv_aircontrol 125
sv_aircontrol_penalty 180
sv_aircontrol_power 2
sv_airspeedlimit_nonqw 900
sv_airspeedlimit_nonqw 800
sv_warsowbunny_turnaccel 0
sv_warsowbunny_accel 0.1593
sv_warsowbunny_topspeed 925
......
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