WIP: Default shader for brushes of Entities
I didn't find a function to set the shader for a face. So you have to finish this part. Also don't know if there is a limit for the number of characters in shader names (256?). The game files should have 2 key/value pairs for each entry. Ie: EntityDefaultShaderMatch1="trigger_*" EntityDefaultShaderName1="textures/common/trigger"
Edited by Mario