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WIP: Default shader for brushes of Entities

Pan7 requested to merge Pan7/netradiant:entdefsha into master

I didn't find a function to set the shader for a face. So you have to finish this part. Also don't know if there is a limit for the number of characters in shader names (256?). The game files should have 2 key/value pairs for each entry. Ie: EntityDefaultShaderMatch1="trigger_*" EntityDefaultShaderName1="textures/common/trigger"

Edited by Mario

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