script_mover behaving differently between Gtk 1.6 and Netradiant Q3Map2 versions
Here is a video that shows it: https://youtu.be/U1tH6FL4_cs
The first part of the video is with a BSP version of the map compiled with 1.6, while after the black out I run a compiled version with NetRadiant.
You can see the roof brushwork which is just supposed to collapse is moving weirdly, and the rock on the right is coming from far away. Loading the map in 1.4/1.5/1.6, models are well positioned, while with Net these 3 (the roof and 2 rocks) are far away... To be sure it was some compiler issue and not editor one, I've added a compilation line in 1.6 config file pointing to NetRadiant Q3Map2. Another note: Before, these 3 entities did not have a little square brush textured with origin texture included, I have added it, it changed nothing; I say this because the rest of script_mover's always had one... I don't know if it affects the way these entities are stored into a .map file, and thus impacts the loading of Q3Map2 perhaps? If there's no re-arrangement between before and after the addition of that little brush to these entities ofc.
Do you see any reasons this is happening? ^^'