q3map2 -minimap creates wrong radarmaps
The minimaps created by q3map2 changed causing wrong radarmaps in Xonotic.
An example is shown in the following image:
On the left is the current output of q3map2. On the right is the old output. The free space between skybox and solid brushes is missing in the current minimap output of q3map2, resulting in wrong mapping of player/item positions and the radarmap.
A list of affected maps I've tested that are affected: