-pachmeta doesn't seem to work
I'm trying to create some ASE/OBJ model in Netradiant using a few patch meshes but the output files are empty, -pachmeta doesn't seem to work.
My Netradiant is 1.5.0-20200328
My Netradiant's preset used to compile/convert is:
<build name="Models: Compile & convert to ASE+OBJ (-subdivisions 8)"> <command>[q3map2] -meta -patchmeta -subdivisions 8 "[MapFile]"</command> <command>[q3map2] -convert -format ase -shadersasbitmap "[BspFile]"</command> <command>[q3map2] -convert -format obj "[BspFile]"</command> </build>
P.D.: The generated BSP is also "empty" as there is nothing to show if I load it in the game. ITOH, everything is right if I made the same model with brushes instead of patches, but this would be an excessive limitation to create models with Netradiant.
Some screenshot of Netradiant output: