- Aug 15, 2023
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Thomas Debesse authored
The picomodel IQM code makes NetRadiant crash on macOS. No one has found time to investigate this in month. We need a working NetRadiant IQM plugin to load Unvanquished game entity models on macOS, the plugin from AAradiant (AlienArena project) is known to work. Q3map2 uses picomodel to load IQM on all platforms because iqmmodel plugin is radiant-only, so there may be a remaining bug when baking IQM models in BSP with q3map2 on macOS (not tested), but editing a map with IQM entity models and misc_animated_models will not crash NetRadiant. This patch makes possible to release a macOS NetRadiant build that don't crash when rendering IQM models. We should fix picomodel crash with IQM on macOS in any way, because it is believed q3map2 may need it, but waiting for a picomodel fix will not delay any NetRadiant release. One can force NetRadiant to be built against a given IQM plugin (for example to debug it) whatever the platform by setting the RADIANT_IQM_PLUGIN CMake variable to either `iqmmodel` or `picomodel`. Any other value, including empty string, will set the default plugin for the platform.
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Thomas Debesse authored
This reverts commit a5c61fb0.
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Thomas Debesse authored
This option was probably mistakenly removed in !193
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Thomas Debesse authored
Work around an issue with Stormkeep lightmaps generation See merge request !199
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- May 20, 2023
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SpiKe authored
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- May 05, 2023
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- May 04, 2023
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- Feb 21, 2023
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Thomas Debesse authored
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Thomas Debesse authored
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Thomas Debesse authored
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Thomas Debesse authored
- re-enable jedi knight games with new repository - switch prey to new repository
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- Feb 20, 2023
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Thomas Debesse authored
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Thomas Debesse authored
First bunch of merge from NetRadiantCustom See merge request !193
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Thomas Debesse authored
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Thomas Debesse authored
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Thomas Debesse authored
The shortcuts were modified by NetRadiant-custom in an incompatible way
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Thomas Debesse authored
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Thomas Debesse authored
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Thomas Debesse authored
It is only written, never read, shortcuts.ini is used instead.
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- Feb 19, 2023
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Thomas Debesse authored
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Thomas Debesse authored
Materials using notex textures are likely valid materials with image misssing or with unknown image format, they should be listed.
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Thomas Debesse authored
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Thomas Debesse authored
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Thomas Debesse authored
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Thomas Debesse authored
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Thomas Debesse authored
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Thomas Debesse authored
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- Feb 09, 2023
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Thomas Debesse authored
Partially imported patches from: - f0ce315ed3f8e826dad2a40e89bb7689c555f8bb * handle fgd spawnflags #115 - 62f06a9af34b70f1c3bfbdfb75b6405cdac8d4c5 * appease incompatible fgds loading: only show message window once - commit 8d19be1c0e506c6e3f9e5e2e7154ca81af077097 * fgd: support studio("display/model/path") and flags(Angles) - c6c978a38faebf7ad5cc1d240fe9c5e15491fc0a * load all found *.fgd, not just halflife.fgd FGD spawnflags are not handled yet (only parsed and ignored). Co-authored-by:
Garux <garux@mail.ru>
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Thomas Debesse authored
The credits one was a dead link, others were redirects.
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- Feb 04, 2023
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Thomas Debesse authored
tools: remove daemonmap See merge request !197
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- Jan 14, 2023
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Thomas Debesse authored
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Co-authored-by:Thomas Debesse <dev@illwieckz.net>
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- Feb 09, 2023
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Thomas Debesse authored
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- Jan 29, 2023
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Thomas Debesse authored
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- Oct 07, 2022
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Thomas Debesse authored
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Thomas Debesse authored
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Thomas Debesse authored
q3map2: add -externalnames option to write explicit external lightmap names... See merge request !196
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Thomas Debesse authored
Make it build on M1 Mac See merge request !195
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- Aug 27, 2022
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slipher authored
The CMake changes are to work around the issue that the pkgconfig module is populating the xxx_LIBRARIES variable with the library name only (e.g. 'glib-2.0') rather than the full path, which the linker is unable to find. I guess the correct way to do it is to use the xxx_LDFLAGS variable from pkgconfig which should tell the linker where to find the libraries, but it's kind of annoying because we also have a non-pkgconfig route. The xxx_LINK_LIBRARIES variable has the full library paths but it is available only from CMake 3.12 so it can't be used unconditionally.
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