Commit 4491fb4e authored by Rudolf Polzer's avatar Rudolf Polzer

Always use -keepLights in compiles.

parent de990e18
......@@ -2,7 +2,7 @@
<project version="2.0">
<var name="q3map2">&quot;[RadiantPath]q3map2.[ExecutableType]&quot; -v<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game xonotic -fs_basepath &quot;[EnginePath]&quot; -fs_homepath &quot;[UserEnginePath]&quot;<cond value="[GameName]"> -fs_game [GameName]</cond></var>
<build name="Single: -bsp">
<command>[q3map2] -meta -v &quot;[MapFile]&quot;</command>
<command>[q3map2] -meta -keepLights -v &quot;[MapFile]&quot;</command>
</build>
<build name="Single: -vis -fast">
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
......@@ -25,52 +25,52 @@
</build>
<separator/>
<build name="Test: -bsp, -vis -fast, -light low">
<command>[q3map2] -meta -v &quot;[MapFile]&quot;</command>
<command>[q3map2] -meta -keepLights -v &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -fast -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -cheapgrid -faster &quot;[MapFile]&quot;</command>
</build>
<build name="Test: -bsp, -vis, -light low">
<command>[q3map2] -meta -v &quot;[MapFile]&quot;</command>
<command>[q3map2] -meta -keepLights -v &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -cheapgrid -faster &quot;[MapFile]&quot;</command>
</build>
<build name="Test: -bsp, -vis, -light medium">
<command>[q3map2] -meta -v &quot;[MapFile]&quot;</command>
<command>[q3map2] -meta -keepLights -v &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -fast &quot;[MapFile]&quot;</command>
</build>
<separator/>
<build name="Final: (Xonotic default)">
<command>[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
<command>[q3map2] -meta -keepLights -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -fastbounce -dirty -bouncegrid -fill &quot;[MapFile]&quot;</command>
<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
</build>
<build name="Final: '-light + -dirtscale 2' (Xonotic approved)">
<command>[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
<command>[q3map2] -meta -keepLights -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -fastbounce -dirty -bouncegrid -fill -dirtscale 2 &quot;[MapFile]&quot;</command>
<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
</build>
<build name="Final: '-light + -bounce 8' (Xonotic approved)">
<command>[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
<command>[q3map2] -meta -keepLights -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 &quot;[MapFile]&quot;</command>
<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
</build>
<build name="Final: '-light + -bounce 8 -dirtscale 2' (Xonotic approved)">
<command>[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
<command>[q3map2] -meta -keepLights -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 -dirtscale 2 &quot;[MapFile]&quot;</command>
<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
</build>
<separator/>
<build name="convert to .OBJ for modelling apps">
<command>[q3map2] -meta -v -patchmeta &quot;[MapFile]&quot;</command>
<command>[q3map2] -meta -keepLights -v -patchmeta &quot;[MapFile]&quot;</command>
<command>[q3map2] -convert -format obj &quot;[BspFile]&quot;</command>
</build>
<build name="convert to .OBJ for mapping">
<command>[q3map2] -meta -v -patchmeta &quot;[MapFile]&quot;</command>
<command>[q3map2] -meta -keepLights -v -patchmeta &quot;[MapFile]&quot;</command>
<command>[q3map2] -convert -format obj -shadersasbitmap &quot;[BspFile]&quot;</command>
</build>
<build name="convert to .OBJ for modelling apps (quick and dirty)">
......@@ -81,11 +81,11 @@
</build>
<separator/>
<build name="convert to .ASE for modelling apps">
<command>[q3map2] -meta -v -patchmeta &quot;[MapFile]&quot;</command>
<command>[q3map2] -meta -keepLights -v -patchmeta &quot;[MapFile]&quot;</command>
<command>[q3map2] -convert -format ase &quot;[BspFile]&quot;</command>
</build>
<build name="convert to .ASE for mapping">
<command>[q3map2] -meta -v -patchmeta &quot;[MapFile]&quot;</command>
<command>[q3map2] -meta -keepLights -v -patchmeta &quot;[MapFile]&quot;</command>
<command>[q3map2] -convert -format ase -shadersasbitmap &quot;[BspFile]&quot;</command>
</build>
<build name="convert to .ASE for modelling apps (quick and dirty)">
......@@ -99,30 +99,30 @@
<command>[q3map2] -light -nosRGB -fast &quot;[MapFile]&quot;</command>
</build>
<build name="Test/Legacy: -bsp, -vis, -light -nosRGB medium (OLD LIGHTING)">
<command>[q3map2] -meta -nosRGB -v &quot;[MapFile]&quot;</command>
<command>[q3map2] -meta -keepLights -nosRGB -v &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -nosRGB -fast &quot;[MapFile]&quot;</command>
</build>
<build name="Legacy: '-nosRGB' (OLD LIGHTING)">
<command>[q3map2] -meta -v -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
<command>[q3map2] -meta -keepLights -v -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -nosRGB -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -fastbounce -dirty -bouncegrid -fill &quot;[MapFile]&quot;</command>
<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
</build>
<build name="Legacy: '-nosRGB -light + -dirtscale 2' (OLD LIGHTING)">
<command>[q3map2] -meta -v -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
<command>[q3map2] -meta -keepLights -v -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -nosRGB -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -fastbounce -dirty -bouncegrid -fill -dirtscale 2 &quot;[MapFile]&quot;</command>
<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
</build>
<build name="Legacy: '-nosRGB -light + -bounce 8' (OLD LIGHTING)">
<command>[q3map2] -meta -v -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
<command>[q3map2] -meta -keepLights -v -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -nosRGB -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 &quot;[MapFile]&quot;</command>
<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
</build>
<build name="Legacy: '-nosRGB -light + -bounce 8 -dirtscale 2' (OLD LIGHTING)">
<command>[q3map2] -meta -v -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
<command>[q3map2] -meta -keepLights -v -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -nosRGB -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 -dirtscale 2 &quot;[MapFile]&quot;</command>
<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
......
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