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havoc authored
Add skipmaterialflagsmask feature to TraceLine and friends - this allows more sensible skipping of non-occluders by material (MATERIALFLAGMASK_TRANSLUCENT is now useful). Recreated TracePoint code from TraceLine code to make it set depth variables properly. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12351 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=f7750d34
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