simpleitems rendered underneath textures
A shader with the "blendfunc blend" keyword, for example
textures/exomorphx/grate-metal_grate01
{
qer_editorimage textures/exomorphx/grate/metal_grate01
dpoffsetmapping - 1.22159681725418851335 match8 19.65541100000000000000
dpglossintensitymod 2
dpglossexponentmod 4
dpreflectcube env/exomorph/exomorph
surfaceparm metalsteps
surfaceparm trans
surfaceparm alphashadow
q3map_bouncescale 1.75
{
map textures/exomorphx/grate/metal_grate01
blendfunc blend
}
{
map $lightmap
rgbGen identity
tcGen lightmap
blendfunc filter
}
}
will have simpleitems/weapons displayed underneath it.
Removing the "blendfunc blend" kinda breaks the shader, but it fixes the positioning.