Commit e890af00 authored by divverent's avatar divverent Committed by Rudolf Polzer

Fix "Cully McCullface" bug found by terencehill.

git-svn-id: svn://svn.icculus.org/twilight/trunk/[email protected] d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=a8b156d6
parent deb4f6d8
......@@ -104,7 +104,7 @@ mplane_t;
// render using vertex alpha (q3bsp) as texture blend parameter between foreground (normal) skinframe and background skinframe
#define MATERIALFLAG_VERTEXTEXTUREBLEND 0x00008000
// disables GL_CULL_FACE on this texture (making it double sided)
#define MATERIALFLAG_NOCULLFACE 0x000100000
#define MATERIALFLAG_NOCULLFACE 0x00010000
// render with a very short depth range (like 10% of normal), this causes entities to appear infront of most of the scene
#define MATERIALFLAG_SHORTDEPTHRANGE 0x00020000
// render water, comprising refraction and reflection (note: this is always opaque, the shader does the alpha effect)
......
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