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shadows cover a larger part of the level around the eye. Change the way r_shadows 2 size is calculated so that it uses 1/4th of the texture atlas size (at default this would be 2048 of 8192) rather than 2*r_shadow_shadowmapping_maxsize (at default that was 2*512 = 1024 of 8192). git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12375 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=18196a97
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