- Added Texture Channel switches for some textures to be able to pack textures manually and use one texture for several effects if applicable - fixed a bug with the Shader Optimizer where it could lead to broken materials when unlocked or locked twice in a row. - improved shader performance in some nieche situations by stripping out texture slots entirely from the optimized shader when not in use. - Added a Decal feature with 4 Texture slots and independent settings for each - Animated property toggles can now be toggled at once for every material selected. - Reworked the Flipbook feature to have the same options as the decals have, Flipbooks now also render on Metallic surfaces - fixed an issue with Matcaps set to Subtract