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- Added Texture Channel switches for some textures to be able to pack textures manually and use one texture for several effects if applicable
- fixed a bug with the Shader Optimizer where it could lead to broken materials when unlocked or locked twice in a row.
- improved shader performance in some nieche situations by stripping out texture slots entirely from the optimized shader when not in use.
- Added a Decal feature with 4 Texture slots and independent settings for each
- Animated property toggles can now be toggled at once for every material selected.
- Reworked the Flipbook feature to have the same options as the decals have, Flipbooks now also render on Metallic surfaces
- fixed an issue with Matcaps set to Subtract