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Depracted the use of multiple different Shaders and added a new Toon variant that combines Opaque, Cutout and Transparent into a singular Shader. That being said your current material setups still work as usual and the depracted Shaders are updated with all changes to this release but will break in further updates from now! To make the conversion quick and easy i added a Button to all materials using the old Shader variants that will automatically set the material up for the new rendering modes and switches the Shader to the new Toon variant. Furthermore i implemented PBR correct transparency, the ability to fallback correctly now to any given Shader(Standard Shader currently) and other underlying changes.