Segfault when adding actor variable while some gizmo is active??
Weird issue I encountered while doing other stuff, I think to reproduce, one has to:
- Add geometry actor, load some obj file
- Enable gizmo and keep it enabled
- Add HSec Actor
- Load some simple data set
- Add variable to HSec Actor
- If this still works, try to add transfer function and shade the section with it.
-> boom, segfault. Does not seem to happen with the light actor gizmo I think.
Edited by Christoph Fischer