Overhauling build event system
The current build event system is rather simple and provides rather little information that is hard to use, and it's also reliant on the JavaFX which makes it hard to use the worldsynth engine in forge without also packaging JavaFX with it for only this purpose. This build event system could use an overhaul to make it independent from JavaFX, and also provide more useful information about the build process for tracking the build process in more detail and provide information of the performance, and thus later be adapted as a useful tool for those authoring generators to better understand their creation and improve its performance.
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